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I had to google TIN-algorithm to get a gist of what you talk about. It looks like the triangulation I've tried to figure out. I'm not getting passed the convex hull. I've writte a pile of code that hasn't been tested .. it's doomed. <BR>
I assume that you are working on the clouds that you collect with the lidar? <BR>
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The point 'painting' .. is that the Device.DrawPoints (or something eqvivalent, Draw.Point is not supported in Xna)<BR> <BR>
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> One other thing-<BR>> <BR>> > http://cid-382e99b169b58267.photos.live.com/self.aspx/Billeder/ng%5E_2.jpg<BR>> <BR>> From this image, it looks like you are using gridded data, which makes the<BR>> display issue a little simpler. I usually deal with point clouds, which are<BR>> not gridded, so either I display just a set (cloud) of points, or I have to<BR>> run a TINning algorithm to make a surface to display.<BR>> <BR>> One of the issues I like to complain/whine about a lot is the lack of a<BR>> really good, standalone-portable, quality-scalable TIN construction library.<BR>> Having something like that is a part of my dream 3D geo engine library...<BR>> <BR>> -mpg<BR>> <BR>> <BR>> <BR><BR>                                            </body>
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