[gdal-dev] Re: C#: Gdal on Win64

Tamas Szekeres szekerest at gmail.com
Sat Mar 1 16:32:45 EST 2008


2008/3/1, Tomas R <monshi at home.se>:
> Oh, thanks for testing my plugin. Really appreciate your assistance!
>
>  The source project, the whole VSE solution, you can find here:
>  http://mapplugin.googlepages.com/GDALPlugin_source.zip
>  Excluded are ALL DLLs from FWTools, just to keep down the size. I guess
>  you have those. Copy all DLL files in FWTools\bin to the folder GDALBin
>  in the project and set all files to be copied to target. Probably you
>  also have to set the target folder of the build to another location
>  since it is set to the location of the installation of SportTracks on my
>  computer.
>

I couldn't download this file, I always got the following response:

"The bandwidth or page view limit for this site has been exceeded and
the page cannot be viewed at this time. Once the site is below the
limit, it will once again begin serving as normal."


>  1: Oh, my. No chance you (or who ever) moves FWTools to Net2 and
>  possibly Win64 soon?  I guess it is possible for me, on a XP 32 bit, to
>  compile it all to Win64 but it is unknown territory for me.
>  What would I need to recompile? Just the files the C# wrapper directly
>  interact with (gdal, gdalwarp, osr, ogr, gdalconst, mapscript) or all
>  (!) files of the FWTools package I may need? Which I actually need of
>  those - no idea.
>
>  2: Quick, dirty and may work. I will give it a try but, as you indicate,
>  it is far from a perfect solution. Took some time but I finally found
>  how to set this option in Visual Studio Express, this page helped me:
>  http://www.thescripts.com/forum/thread755379.html
>  Will give the Vista 64 user a version with the flag set and see if it
>  works.
>

I'm afraid I couldn't express my priorities properly. I would support
option 2 much better than option 1. I'm saying this because compiling
some parts of the gdal is much painful, some of those (like SDE)
cannot be compiled at all. You also have to compile such way the
dependent libraries as well, and I guess some of those have no WIN64
support either.
However I'll be trying to put together a GDAL WIN64 wiki for reference.


Best regards,

Tamas


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