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    <p>I think that this could also be done as post-processing step:
      collapsing lines that are really close-by a discontinuity on the
      discontinuity (snap).</p>
    <p>I was thinking about using the borders I introduced to close
      contours (no data zones and raster edges) to handle those
      discontinuities, but I don't think it will look good.</p>
    <p>Another think I'd like to explore is contour simplification to
      avoid the huge number of points caused by the marching squares.
      I'm well aware of the complexity of the problem, but it's an
      interesting one ;-)<br>
    </p>
    <br>
    <div class="moz-cite-prefix">Le 22/10/2017 à 15:06, Roberto Ribeiro
      a écrit :<br>
    </div>
    <blockquote type="cite"
cite="mid:CANTZQ+x84PGWW8xjimjQo8X5QpamMSq-tOUxTbHJM8mA6S07=A@mail.gmail.com">
      <div dir="ltr">In cases of cliffs and such (i.e. sudden drops in
        altitude), traditional photogrammetric softwares like PCI and
        Erdas work with break lines, as in, you literally draw a line
        along edges you want computed discontinuously. That is not
        really practical to do in command-line GDAL, though you could
        import a previously created line vector and tell the algorithm
        to process with those in mind. <br>
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      <div class="gmail_extra"><br>
        <div class="gmail_quote">2017-10-20 16:18 GMT-02:00 Andrew C
          Aitchison <span dir="ltr"><<a
              href="mailto:andrew@aitchison.me.uk" target="_blank"
              moz-do-not-send="true">andrew@aitchison.me.uk</a>></span>:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">On Fri, 20
            Oct 2017, Vincent Mora wrote:<br>
            <br>
            <blockquote class="gmail_quote" style="margin:0 0 0
              .8ex;border-left:1px #ccc solid;padding-left:1ex">
              I'll also try the gdal_polygonize approach, but I don't
              think it's the<br>
              same thingl: with raster-classif + gdal_polygonize, if you
              have 3<br>
              classes 1,2,3 polygons from 1 can touch a polygon from 3,
              with contour<br>
              lines there will always be a polygon of class 2 in
              between.<br>
              <br>
              Or am I missing something.<br>
              <br>
              If someone believes I'm doing something useless and/or
              stupid (that also<br>
              happens), please do tell.<br>
            </blockquote>
            <br>
            Can you polygonize contours across a vertical cliff ?<br>
            If so, 2 may be "between" 1 and 3, but at some points they
            may all touch.<br>
            <br>
            On some maps, contours become discontinuous around cliffs
            and quarries.<span class="HOEnZb"><font color="#888888"><br>
                <br>
                -- <br>
                Andrew C Aitchison</font></span>
            <div class="HOEnZb">
              <div class="h5"><br>
                <br>
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          </blockquote>
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