[Geomoose-users] GeoMoose Mobile OpenLayers Control TouchNavigation

Bob Basques Bob.Basques at ci.stpaul.mn.us
Tue Jul 5 10:27:55 EDT 2011


I figured the touch stuff would make it's way through to GeoMoose at
some point, just didn't know when exactly.  Nice to hear it's closer
than I first thought. 

Question, is the activation of the Touch stuff all Browser (name)
related, as in the GM app needs to figure out the browser, or
will/should it be a configuration setup for a mobile (only?) service? 

bobb 



>>> Dan Little <danlittle at yahoo.com> wrote:


I've been waiting for OL2.11 to come out of RC status.  Though I think
RC1 may end up being the only RC.  I think the touch integration should
work pretty smoothly. 





From: Bob Basques <Bob.Basques at ci.stpaul.mn.us>
To: Geomoose Support <geomoose-users at lists.sourceforge.net>; Michael J.
(DOT) Reynolds <mike.reynolds at state.mn.us>
Sent: Wednesday, June 29, 2011 3:00 PM
Subject: Re: [Geomoose-users] GeoMoose Mobile OpenLayers Control
TouchNavigation



Michael, 



You're definitely on the forefront of development here with respect to
GeoMoose. 



I'm seeing more interest in the Mobile support stuff for GeoMoose (and
other OSS projects) lately, and I'm interested in what can be made to
work here. 



I have an IPAD now and an Android device on order.  Do you have a
public facing site to demo/test from?  I don't have anything in the new
GEOMOOSE code running on the outside right now, or I play there.   I
could set up my own and add your changes too if need be. 



bobb 






>>> "Reynolds, Michael J. (DOT)" <mike.reynolds at state.mn.us> wrote:


I was wondering if anyone has created a good Mobile Touch version of
Geomoose.  Is there a good way to do this? 

  

I took a quick chop at it.  With a version of Goemoose 2.2. Downloaded
the newest OpenLayers 2.11-rc1 to the htdocs folder. 

  

Modified the index.html to load the openlayers.js from this new
version’s folder. 

  

In the compiled.js file I made the following change: 

  

function configureMap () { 

      CONFIGURATION.scales = CONFIGURATION.scales.sort().reverse(); 

  

      var options = { 

            maxExtent :
OpenLayers.Bounds.fromArray(CONFIGURATION.max_extent), 

            controls : [new OpenLayers.Control.PanZoomBar(), new
OpenLayers.Control.ScaleJumper({target: 'scale-jumper'}), new
OpenLayers.Control.TouchNavigation({dragPanOptions: {enableKinetic: true
}})], 

            units: CONFIGURATION.ground_units, 

            projection: new
OpenLayers.Projection(CONFIGURATION.projection), 

            displayProjection: new
OpenLayers.Projection(CONFIGURATION.projection), 

            fractionalZoom: CONFIGURATION.fractional_zoom 

      } 

  

Specifically I added “, new
OpenLayers.Control.TouchNavigation({dragPanOptions: {enableKinetic: true
}})” to the controls array. 

  

The site seemed to load up just fine. 

  

The map panel now responds to touch gestures: 

  

Double tap / reverse pinch = zoom in 

Pinch = zoom out 

Point drag = pan 

Zoom to extent tool works. 

  

Some of the navigation tools are not necessary now (magnifying glass,
pan?) 

  

The Identify tool does not work.  I think the way I added in the Touch
Navigation or the existing geomoose tool management doesn’t allow the
identify click to override the touch navigation on the map div. 

  

Our goal is to make our Geomoose site compatible with Ipad/Safari
devices and Android devices. 

  

I don’t know what this breaks.  Does it break anything? 

  

Anyone already pave this ground? 

  

  

Michael Reynolds 

(651) 775-5915 

Traffic Engineering - Data Management 

MnDot - Metro District 

USNG: 15TVK8708484276 

  


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