<div dir="ltr">One thing that could go in is the SnappingNoder KdTree seeding: <a href="https://git.osgeo.org/gitea/geos/geos/commit/c693615c05bb473a4640c95e0203b8e0a81a2134">https://git.osgeo.org/gitea/geos/geos/commit/c693615c05bb473a4640c95e0203b8e0a81a2134</a><div><br></div><div>+1 otherwise.</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Oct 29, 2021 at 6:43 PM Paul Ramsey <<a href="mailto:pramsey@cleverelephant.ca">pramsey@cleverelephant.ca</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">I call for approval of a 3.9.2 release! (rah!)<br>
The list of fixes is pretty chunky at this point and it's been a while.<br>
<br>
+1 from me<br>
<br>
<br>
----<br>
<br>
- Bug fixes / improvements:<br>
- Add in interrupt points in OverlayNG (#4857, Paul Ramsey)<br>
- Fix crash in GEOSPreparedIntersects and GEOSPreparedContains for<br>
POINT EMPTY input (Even Rouault)<br>
- Fix IsValidOp to correctly report invalid nested MultiPolygons (#1112, Martin Davis)<br>
- Fix BufferOp to avoid artifacts in certain polygon buffers (#1101, Martin Davis)<br>
- Declare parameterless functions in geos_c.h as func(void) (Paul Ramsey)<br>
- Performance improvement in SegmentNodeList (Even Rouault)<br>
- Catch memory leaks on createPolygon failure (#1111, Paul Ramsey)<br>
- Fix DiscreteFrechetDistance to use initial points of input lines (#1128, Martin Davis)<br>
- Avoid stack overflow in KdTree::queryNode (Even Roualt)<br>
- Avoid raising double overflow signals in distance calcs (Paul Ramsey)<br>
- Fix performance issue in buffer building (Paul Ramsey)<br>
- Fix crash when precision reducing LinearRing (#1135, Paul Ramsey)<br>
<br>
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</blockquote></div>