[GRASS-dev] instructions for programming of a g.gui.* module

Anna Petrášová kratochanna at gmail.com
Mon Oct 17 09:10:59 PDT 2016


On Mon, Oct 17, 2016 at 11:59 AM, Moritz Lennert
<mlennert at club.worldonline.be> wrote:
> Hi,
>
> A computer science student of our university will probably start working on
> an active learning framework for image classification in GRASS. This means
> (in brief) selecting some pixels/objects and assigning them to a class,
> using them to train a machine learning classifier and then identifying those
> unclassified pixels/objects that would best improve the classification if
> the user assigned them a class.
>
> There will, therefore, be some interaction between the user and the GUI and
> I was wondering if there is some howto explaining how to approach the coding
> of a g.gui.* module. I know there is the GUI part of the programmers manual
> [1], but this is "just" a list of functions and classes, but no
> introduction.
>
> Any pointers ?

I believe the only thing there is is this example of GUI application:
https://trac.osgeo.org/grass/browser/grass/trunk/doc/gui/wxpython/example

but I am pretty sure it needs to be updated, because it's couple years old.

Anna

>
> Thanks !
>
> Moritz
>
>
>
> [1] https://grass.osgeo.org/programming6/wxpythonlib.html
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