[GRASSLIST:2843] RE: World Renders

Markus Neteler neteler at itc.it
Thu Mar 4 11:10:34 EST 2004


On Wed, Feb 11, 2004 at 07:56:25PM -0800, dylan wrote:
> at what scale would these images be?
> 
> for an entire planet, xplantet might work
> 
> for larger scales (i.e. smaller regions) POVRAY might do the trick....

Here a quick example for POVRAY: SRTM and LANDSAT7

 http://mpa.itc.it/rs/srtm/index.html

Markus

> 
> on 04.2.11 3:14 PM, Matthew Gillard at mattgurugillard at hotmail.com was
> reported to have writen:
> 
> > On Wed, Oct 08, 2003 at 08:55:19PM +0200, Matt Comb wrote:
> >> I am currently programming a game that requires views of the
> >> world and have been trying to find some software to render
> >> views of the world.
> >> 
> >> Unfortunatley they are all very pricing and trying to recreate
> >> something that is up to date and cheap has been the challenge.
> >> 
> >> I am wondering if anyone could help me out by batch rendering a
> >> number of views of the world if I was to supply information.
> >> 
> >> In return they would get a mention in the games credits.
> >> 
> >> P.S. The game is a large networked game, and we don't have the cpu
> >> time to render on the fly, thats why the images will be prerendered.
> > 
> > I know it's been a while since you posted it but I'm quite keen to get into
> > a new project and have some spare time at the moment. This sounds
> > interesting! Do you have any screenshots of the current state of the project
> > or a demo?
> > 
> > How much information are you expecting to have to send across the internet?
> > ie. Do the rendered pictures have to be online or on the users computer?
> > 
> > Will the renders need to be updatable with in-game information?
> > 
> > Look forward to your reply
> > 




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