[GRASS-user] r.neighbors velocity

Sören Gebbert soerengebbert at googlemail.com
Sat Jun 29 04:58:43 PDT 2013


Hey Folks,
many thanks for pointing to the important influence of different compiler
and compiler options. But please be aware that my tiny little program is
not representative for a neighbor analysis implementation, it was simply a
demonstration of  12 billion ops:

1. I use fixed loop sizes, it is really easy for a compiler to optimize that
2. It is pretty simple to parallelize since only a simple reduction is done
in the inner loop

3. Most important: The statement of Ivan was a window size of 501 ... as
MarkusN IMHO correctly interpreted this leads to a moving window of 501x501
pixel if this is an option for r.neighbors. It is not the total number of
cells of a rectangular moving window, since it must must be an even number
in this case. Other shapes than rectangular are more complex to implement.

To be diplomatic i decided to use 501 pixel, which might represented a
23x21 pixel moving window, to show that this "small" number of operations
needs a considerable amount of time on modern CPU's.

If you use a 501x501 pixel moving window the computational effort is
roughly 501 times 12 billion ops. IMHO in this case a GPU or neighbor
algorithm specific FPGA/ASIC may be able to perform this operation in 2/3
seconds.

Best regards
Soeren
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