<span style="color: rgb(51, 0, 51);">Hello all,</span><br style="color: rgb(51, 0, 51);"><br style="color: rgb(51, 0, 51);"><span style="color: rgb(51, 0, 51);">I'm trying to devise an efficient way to fill voids
in SRTM, using neighboring tiles when there is edge nodata. In the
end, I want to have tiles matching the input, just lacking any voids. </span><br style="color: rgb(51, 0, 51);"><br style="color: rgb(51, 0, 51);"><span style="color: rgb(51, 0, 51);">My
initial thought is to write a simple gdal python script to determine
which tiles have edge nodata and only process those. I'll then write a
script to:</span><br style="color: rgb(51, 0, 51);">
<br style="color: rgb(51, 0, 51);"><span style="color: rgb(51, 0, 51);"> - determine which tiles are neighbors</span><br style="color: rgb(51, 0, 51);"><span style="color: rgb(51, 0, 51);"> - merge those into a single temp dem</span><br style="color: rgb(51, 0, 51);">
<span style="color: rgb(51, 0, 51);"> - set the region to the desired tile</span><br style="color: rgb(51, 0, 51);"><span style="color: rgb(51, 0, 51);"> - r.fillnull the temp file, creating an output with the correct extents</span><br style="color: rgb(51, 0, 51);">
<br style="color: rgb(51, 0, 51);"><span style="color: rgb(51, 0, 51);">This should work, though I'm thinking there must be a more efficient way. Anyone have suggestions?</span><br style="color: rgb(51, 0, 51);">
<br style="color: rgb(51, 0, 51);"><span style="color: rgb(51, 0, 51);">Thanks!</span><font color="#888888"><br style="color: rgb(51, 0, 51);"><br style="color: rgb(51, 0, 51);"><span style="color: rgb(51, 0, 51);">Jamie</span><br>
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