<p>Caching the tiles will always be a useful resource preserving measure for any map with enough layers. <br>
Only tiles of small maps can be rendered in "realtime".<br>
The large data throughput of the rendering algorithm makes efficient use of CUDA quite hard. I expect it to be bounded mainly by memory throughput. </p>
<div class="gmail_quote">On May 10, 2012 11:28 AM, "Hans Milling" <<a href="mailto:hm@geograf.dk">hm@geograf.dk</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
A simple question...<br>
<br>
In the future, perhaps using CUDA for generating tiles or other mapping<br>
functions could speed up the MapGuide server a great deal? To me it seems<br>
that the GPU is perfect for tasks like generating tiles.<br>
Has anyone looked into this? I know that video players, encoders and even<br>
some zip utilities has started to use CUDA to speed up things. Perhaps in<br>
the future tile caches will not be needed any more because tiles can be<br>
rendered just as fast on the fly?<br>
<br>
Best regards<br>
Hans Milling...<br>
<br>
--<br>
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