agg changes again...

Zak James zak4ms at GMAIL.COM
Tue Sep 4 15:17:26 EDT 2007


Steve,

I just took them out of the vector rendering section. It hasn't caused
any problems in my testing.

zak

On 9/4/07, Steve Lime <Steve.Lime at dnr.state.mn.us> wrote:
> Zak: Did you simply remove them altogether or did you just remove them from the chart and vector
> rendering sections in mapdraw.c? It seemed to me that we could safely remove them everything
> except WMS/raster layer drawing since everything else was pure AGG. Since raster/wms tend to
> be only one (or just a few) layers in a given map then that would provide a real boost.
>
> Steve
>
> >>> On 9/4/2007 at 9:52 AM, in message
> <488dfaa70709040752l2796037ftafc3ab0272eb7436 at mail.gmail.com>, Zak James
>
> <zak4ms at GMAIL.COM> wrote:
> > Thomas,
> >
> > For our performance critical application, we're using a patched
> > version that avoids the msAlphaAGG2GD switches since we aren't doing
> > anything that requires them. This is performing ok at the moment and I
> > was resigned to waiting for 5.2 to iron out performance issues anyway.
> > I think it makes sense to get a 5.0 release out there so that more
> > people start using it.
> >
> > Thanks for your continued efforts to improve agg rendering performance.
> >
> > zak
>
>


-- 
Zak James
Applications and Software Development
DM Solutions Group Inc.
http://www.dmsolutions.ca



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