Folks,<br><br>Currently the GD and AGG renderer behaves differently when drawing a point with no symbol specified. In the code I can see something like for AGG<br><br>if(style->symbol == 0) { // simply draw a circle of the specified color<br>
ren->renderEllipse(p->x+ox,p->y+oy,size,size,0,agg_color,agg_ocolor,width);<br> return;<br> } <br><br>The corresponding code for GD looks like:<br><br>if(style->symbol == 0 && fc >= 0) { /* simply draw a single pixel of the specified color */<br>
gdImageSetPixel(img, (int)(p->x + ox), (int)(p->y + oy), fc);<br> return;<br> } <br><br><br>Wouldn't it be reasonable to use the same approach for the different renderers? I would prefer the AGG version to be followed.<br>
<br><br>Best regards,<br><br>Tamas<br><br><br>