[mapserver-users] Symbol rendering performance (image x
Steve.Lime at dnr.state.mn.us
Tue Oct 21 16:01:42 EDT 2008
Could we mimic the cache used for GD? It's homegrown...
>>> On 10/21/2008 at 2:35 PM, in message
<d2b988930810211235o7be31f3al57aa3c62a712b43d at mail.gmail.com>, "thomas
<thomas.bonfort at gmail.com> wrote:
> Note that there's no caching in place for truetype/vector/ellipse
> symbols with the agg renderer.
> As always, there's no better way than to try out the different
> in your environment to see what suits your needs best, as there's no
> single answer to your performance requirements (it will depend on
> complexity of your vector/truetype symbol, and the size of your
> pixmaps). If you do some benchmarking on this, please post a summary
> of your testcase and conclusions so others can benefit from them :)
> On Tue, Oct 21, 2008 at 21:03, Steve Lime
<Steve.Lime at dnr.state.mn.us> wrote:
>> There shouldn't be much of a difference although as always it
>> In the end all of them end up as
>> images and there is caching in place for both vector and truetype
>> symbols. You just pay the performance
>> penalty for the initial rendering.
>>>>> On 10/21/2008 at 8:44 AM, in message
>> <33fad6880810210644q7419c0fdp2ce2611ba4e1c0b9 at mail.gmail.com>,
>> <pauljame at gmail.com> wrote:
>>> Hello guys!
>>> Íd like to know if exist significant performance differences
>>> tree kinds of symbol : image(pixmap), vector and font(TRUETYPE)...
>> Which one
>>> is the best choose (performance)
>> mapserver-users mailing list
>> mapserver-users at lists.osgeo.org
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