Create multiple layers using your attribute definitions and render them all, each with a different opacity valueu.<br><br><div class="gmail_quote">On Mon, Sep 24, 2012 at 1:10 PM, thomas bonfort <span dir="ltr"><<a href="mailto:thomas.bonfort@gmail.com" target="_blank">thomas.bonfort@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Not a bug per se, it's a limitation of the GD renderer that does not<br>
know how do do that.<br>
<br>
--<br>
thomas<br>
<div class="HOEnZb"><div class="h5"><br>
On Mon, Sep 24, 2012 at 6:00 PM, Richard Greenwood<br>
<<a href="mailto:richard.greenwood@gmail.com">richard.greenwood@gmail.com</a>> wrote:<br>
> I find that with OUTPUTFORMAT PC256 (either PNG or GIF) OPACITY is not<br>
> applied when OPACITY is defined in the CLASS, but if defined in the<br>
> LAYER it is applied. When OUTPUTFORMAT is either RGB or RGBA then<br>
> OPACITY in the CLASS is applied just as it is in the LAYER. Seems like<br>
> a bug to me? Anyone observed this or see something that I'm<br>
> overlooking?<br>
><br>
> Thanks,<br>
> Rich<br>
><br>
> --<br>
> Richard Greenwood<br>
> <a href="mailto:richard.greenwood@gmail.com">richard.greenwood@gmail.com</a><br>
> <a href="http://www.greenwoodmap.com" target="_blank">www.greenwoodmap.com</a><br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>George R. C. Silva<br><br>Desenvolvimento em GIS<br><a href="http://geoprocessamento.net" target="_blank">http://geoprocessamento.net</a><br><a href="http://blog.geoprocessamento.net" target="_blank">http://blog.geoprocessamento.net</a><div style="padding:0px;margin-left:0px;margin-top:0px;overflow:hidden;word-wrap:break-word;color:black;font-size:10px;text-align:left;line-height:130%">
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