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<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Regarding a WebGL renderer:<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Sounds great for stuff like scaling images, etc, but does WebGL provide a triangulation API? If not, I think JavaScript triangulation of vector features may
prove slow enough to force some UI/UX changes. I could go into more detail if you’d like.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Andrew<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
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<p class="MsoNormal"><b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif""> openlayers-dev-bounces@lists.osgeo.org [mailto:openlayers-dev-bounces@lists.osgeo.org]
<b>On Behalf Of </b>Tim Schaub<br>
<b>Sent:</b> Friday, April 27, 2012 1:34 PM<br>
<b>To:</b> OpenLayers-Dev<br>
<b>Subject:</b> [OpenLayers-Dev] Sprint Planning<o:p></o:p></span></p>
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<p class="MsoNormal"><o:p> </o:p></p>
<p>Based on conversations at FOSS4G-NA and elsewhere, we've decided to organize a development sprint in France the week of June 18.<o:p></o:p></p>
<p>The focus of this sprint will be to lay the framework for an OpenLayers 3 release. In particular, we'll be focussed on a design that allows for a WebGL renderer (for vector and raster layers). This design should allow for fallback renderers using the Canvas
2D context or a SVG/VML and Image combo as we have now.<o:p></o:p></p>
<p>In addition, an important focus of our work will be to incorporate lessons learned from the history of the 2.x series, improving the library's ease of use and simplifying its API.<o:p></o:p></p>
<p>We welcome ideas on the design for the next major version of OpenLayers. In the upcoming weeks we'll be discussing sprint logistics, so additional details are forthcoming.<o:p></o:p></p>
<p>My aim is to build on the terrific success of OpenLayers, advancing the library so it will serve as a solid foundation for mapping applications for years to come.<o:p></o:p></p>
<p>Tim<o:p></o:p></p>
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