Hi everyone,<br><br>I'm creating a game that runs primarily in a web browser and I am thinking about using Open Layers to handle the game map. I have read through most of the documentation and I have a general understanding of how the system works. I'm looking for instructions on getting started creating a custom maps. I'm also looking for any experienced advice that anyone is willing to give.<br>
<br>This is my strategy so far. I want to use static base map like <a href="http://openlayers.org/dev/examples/data/roads.json">http://openlayers.org/dev/examples/data/roads.json</a> is used in <a href="http://openlayers.org/dev/examples/all-overlays.html">http://openlayers.org/dev/examples/all-overlays.html</a>. This will manage the Game World. Then I will use a GeoDjango (<a href="http://geodjango.org/">http://geodjango.org/</a>) to build player specific layers which will dress the map with information the player knows so as other player locations, bookmarks, quest or mission information, areas of interest etc.<br>
<br>So, any ideas or advice? Anyone know of an application that can build the map data for me?<br><br>Thanks,<br>--Marc<br><br>