Alright, so I discovered fromWKT (i'm using 2.8, so we should be good..) and I got this far:<br /><br />
<pre><code>
var fpwkt = OpenLayers.Geometry.fromWKT;
var fpfeatures = [];
fpfeatures.push(fpwkt('POLYGON((1528 -768,1524 -850,1596 -852,1528 -768))'));
fpfeatures.push(fpwkt('POLYGON((2264 -722,2102 -868,2552 -1052,2556 -760,2264 -722))'));
fpfeatures.push(fpwkt('POINT(3284 -556)'));
fpfeatures.push(fpwkt('POINT(2988 -980)'));
fpfeatures.push(fpwkt('POINT(2300 -884)'));
fpfeatures.push(fpwkt('POINT(2276 -580)'));
fpfeatures.push(fpwkt('POINT(2332 -452)'));
fpfeatures.push(fpwkt('POINT(2540 -420)'));
fpshelves = new OpenLayers.Layer.Vector( "FP Shelves" );
fpshelves.addFeatures([fpfeatures]);
</code></pre><br /><br />
..but I'm getting no vectors, and no errors.
<br><hr align="left" width="300">
View this message in context: <a href="http://n2.nabble.com/blueprints---vectors-to-openlayers-tp3218765p3252510.html">Re: blueprints & vectors to openlayers</a><br>
Sent from the <a href="http://n2.nabble.com/OpenLayers-Users-f1822463.html">OpenLayers Users mailing list archive</a> at Nabble.com.<br>