I haven&#39;t even looked into where this would sit in the OpenLayers.js file. Have you seen three.js? There are some pretty slick things with that, I know exactly squat about it<div><br></div><div><a href="http://mrdoob.github.com/three.js/">http://mrdoob.github.com/three.js/</a>
</div><div><br></div><div>This example could prove useful. Imagine if all the OL tiles were the squares in the grid.</div><div><a href="http://mrdoob.github.com/three.js/examples/webgl_interactive_voxelpainter.html">http://mrdoob.github.com/three.js/examples/webgl_interactive_voxelpainter.html</a> </div>
<div><br></div><div>Steve<br><br><div class="gmail_quote">On Fri, Apr 6, 2012 at 10:55 AM, Bob Basques <span dir="ltr">&lt;<a href="mailto:Bob.Basques@ci.stpaul.mn.us" target="_blank">Bob.Basques@ci.stpaul.mn.us</a>&gt;</span> wrote:<br>

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      <font size="3" face="Comic Sans MS">Steve, </font>    </p>
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      <font size="3" face="Comic Sans MS">You would need to wrap the mapviewer somehow inside of the perspective canvas.  My business need would be to explode the layers vertically with labels for each layer in the stack.  But as I said earlier, the next pieces to add would be real 3D.  Also, how to handle Zindex aspects (for real), and not just for stacking.</font>    </p>


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      <font size="3" face="Comic Sans MS">Lastly, I&#39;ve wanted to have labels that are always normal to view for a good many years, which dictates lablling from within the browser instead of using a server side process.  you could roate around something in 3D and the labels would remain normal to the viewer view and alway be level and readable, etc.</font>    </p>

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      <font size="3" face="Comic Sans MS">bobb</font>    </p>
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      &gt;&gt;&gt; Steve Nelson &lt;<a href="mailto:snelson@webapper.com" target="_blank">snelson@webapper.com</a>&gt; wrote:<br>    </p>
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              I was thinking the thing to start with is try and get a 3d perspective on a single tile using CSS 3d transformations. Look at the 3D box on this page:            </p>
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                <a href="http://24ways.org/2010/intro-to-css-3d-transforms" target="_blank">http://24ways.org/2010/intro-to-css-3d-transforms</a>              </p>
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                If we could get a tile to look like the &quot;6&quot; side, we&#39;d be one step closer.              </p>
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                Steve<br><br>              </p>
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                  On Fri, Apr 6, 2012 at 10:23 AM, Bob Basques <span dir="ltr">&lt;<a href="mailto:Bob.Basques@ci.stpaul.mn.us" target="_blank">Bob.Basques@ci.stpaul.mn.us</a>&gt;</span> wrote:<br>                </p>
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                      <font size="3" face="Comic Sans MS">Steve,</font>                    </p>
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                      <font size="3" face="Comic Sans MS">I&#39;ve thought about this myself (more from inside of GeoMoose however, which is built on top of OpenLayers). Same idea though. I keep going back to the notion that this leads to wanting a real 3D environment to visualize things though. I&#39;ve done some experimenting with HTML5/Canvas and such, and the browsers are fully capable (except IE it seems) to render full on 3D.</font>                    </p>


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                      <font size="3" face="Comic Sans MS">I would be interested in this if/as it progresses.</font>                    </p>
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                        &gt;&gt;&gt; Steve Nelson &lt;<a href="mailto:snelson@webapper.com" target="_blank">snelson@webapper.com</a>&gt; wrote:<br>                      </p>
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                                Has anyone attempted trying to figure out what it would take to tilt open layers maps? Giving it a 3d perspective like in Google earth?                              </p>
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