<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Wed, Mar 16, 2016 at 7:38 AM, Helimap Postmaster <span dir="ltr"><<a href="mailto:postmaster@helimap.ch" target="_blank">postmaster@helimap.ch</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div><div><div>Ok perfect!<br><br></div>That's all I needed to know, I will derive BasePointTable and see how it goes.<br><br></div>Could you send me a link about how the 'default' way works? Does it load chunk by chunk or point by point? Because the former could be interesting as well for me since I could process chunk by chunk and provide intermediate results.<br></div></div></div></div></blockquote><div><br></div><div>You can do various things. Normally LAS points get read in blocks to improve performance, but all points are loaded before the buffer is handed off to the next processing step (your colorization). You can subclass SimplePointTable to use the standard (non-streaming) interface. As an alternative, you can subclass StreamPointTable and then use the streaming interface, loading as many points into the buffer as you like to process at once.</div></div><div><br></div>-- <br><div class="gmail_signature">Andrew Bell<br><a href="mailto:andrew.bell.ia@gmail.com" target="_blank">andrew.bell.ia@gmail.com</a></div>
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