[pgrouting-dev] shortest_path_shooting_star

Steve Horn steve at stevehorn.cc
Sat Jun 9 19:12:20 PDT 2012


Had no idea that the TRSP algo would do the trick.

I will give that a try!

On Saturday, June 9, 2012, Stephen Woodbridge wrote:

> Hi all,
>
> In all likelihood, we will abandon the shooting star code unless someone
> want to try and figure out the implementation and try to fix the code.
> Currently the TRSP code does everything that shooting star does, so there
> is not loss of functionality AND it is significantly faster something like
> 2+ times faster, and it does not have any bugs in it.
>
> On thought I had was that we could wire in the TRSP algorithm to the
> Shooting Star function signature, but give that we would like to
> rationalize all the function APIs potentially in 2.0 if we can ever get the
> time to do that release, I'm not sure what the value of having two function
> signatures, trsp and shooting star both using the same code.
>
> Anton was the last developer the tried to work on it and he is gone. We
> would be happy to take patches if someone can figure out the Boost code.
>
> Thanks,
>  -Steve
>
> On 6/8/2012 7:15 PM, Sanak wrote:
>
>> Hi Steve,
>> I have not enough knowledge about Shooting Star algorithm and Boost
>> Graph Library,
>> but I think that the bug occurred in "core / src /
>> shooting_star_boost_wrapper.**cpp" after 1.0.3 release(2008/09/04).
>> [History for core-src-shooting_star_boost_**wrapper.cpp -
>> pgRouting-pgrouting]
>> https://github.com/pgRouting/**pgrouting/commits/master/core/**
>> src/shooting_star_boost_**wrapper.cpp<https://github.com/pgRouting/pgrouting/commits/master/core/src/shooting_star_boost_wrapper.cpp>
>> And, old issue #190 may be related.
>> [#190 (First edge and last edge don't respect the one way restriction) –
>> pgRouting]
>> ftp://ftp.remotesensing.org/**pgrouting/forum/pgrouting.**
>> postlbs.org/ticket/190.html<ftp://ftp.remotesensing.org/pgrouting/forum/pgrouting.postlbs.org/ticket/190.html>
>> Isn't there any person who have enough knowledge about Shooting Star
>> argorithm and Boost Graph Library?
>> Regards,
>> 2012/6/9 Steve Horn <steve at stevehorn.cc <mailto:steve at stevehorn.cc>>
>>
>>    Was just wondering if anyone has had any time to address the bug in
>>    the shortest_path_shooting_star algorithm where it ignores one way
>>    street designations?
>>
>>    --
>>    Steve Horn
>>
>>
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-- 
Steve Horn
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