[Portugal] New Version of the QGIS Script Runner Plugin

termal12 termal12 gmail.com
Terça-Feira, 19 de Março de 2013 - 16:45:25 PDT


http://spatialgalaxy.net//2013/03/18/new-version-of-the-qgis-script-runner-plugin/

Enviado para você por termal12 através do Google Reader: New Version of
the QGIS Script Runner Plugin via Planet OSGeo em 18/03/13

The Script Runner plugin allows you to manage and execute a collection
of scripts in QGIS to automate tasks and perform custom processing.



Version 0.6 of Script Runner has been released and includes these
changes:

- Arguments can be passed to a script using keyword arguments
- Script output is logged to the Script Runner window
- Script output can be logged to disk
- Preferences dialog allows control of output and logging options
- Exceptions in scripts are displayed without interfering with
console/logging output
- Context menu (right-click) to access script functions
- Edit script function uses system default editor or one you specify in
preferences
For a basic introduction to Script Runner see this post: Script Runner:
A Plugin to Run Python Scripts in QGIS
Working with Scripts Adding Scripts
To run a script, you must add it to Script Runner using the Add Script
tool on the toolbar. Select the script from the file dialog to add it
to a list in the left panel. The list of scripts is persisted between
uses of QGIS.
Running a Script
To run a script, select it from your list of scripts and click the Run
tool. Output from the script will be displayed in the Script Runner
console
Remove a Script
You can remove a script by selecting it from the list and clicking the
Remove Script tool. This just removes it from the list; it does nothing
to the script file on disk.
Script Information
Clicking the Info tool will populate the Info and Source tabs in the
panel on the right. The Info tab contains the docstring from your
module and then a list of the classes, methods, and functions found in
the script. Having a proper docstring at the head of your script will
help you determine the purpose of script.

At version 0.6 the Info tool is only needed if you have disabled
automatic display of info/source (see Preferences).
Viewing the Source
You can view the source of the script on the Source tab. This allows
you to quickly confirm that you are using the right script and it does
what you think it will.
New Features
Version 0.6 implements a number of new features.
Passing Arguments to a Script
You can pass arguments to your script using keywords. Your run_script
function must have two arguments:

1

def run_script(iface, **args):

Running your script is done using the Run script with arguments tool.
This prompts you to enter your argument(s) in a key=value format:



All strings must be quoted and multiple arguments should be separated
by a comma.

When your script is run, the arguments are contained in args, which is
a Python dict. In the example above, you could access them like this:

1 2

my_path = args['path'] my_buffer_size = args['buffer_size']

Scripts that accept keyword arguments are displayed in the list with
two asterisks appended to their name:



See Passing Arguments for a complete example.
Output Console
All print statements in your script will be directed to the Script
Runner console. In addition, any tracebacks from exceptions will be
displayed there, as well as in a popup dialog.

Printing messages to the console can be useful for both development and
status updates in long running scripts. You can clear the console using
the Clear Console tool. There is also an option in Preferences to clear
the console each time a script is run.
Logging to Disk
You can choose to log everything that goes to the output console to
disk. Use the Preferences dialog to setup the directory where the
scriptrunner.log will be written.
Editing a Script
You can open the selected script in an external editor by
right-clicking on it and choosing Edit script in external editor from
the popup menu. The default system editor for .py files will be used to
open the script. In Preferences, you can specify a different editor by
entering the full path to the executable.


Preferences
The Preferences dialog allows you to set the following options:


Script Examples
Here are three script examples: a simple script that has only a
run_script function, one that uses a Python class, and one that passes
keyword arguments.
Simple Script
This simple script contains only a run_script function:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

""" Load a layer and change the fill color to red. """ from
PyQt4.QtCore import * from PyQt4.QtGui import * from qgis.core import *
from qgis.gui import * def run_script(iface): mapreg =
QgsMapLayerRegistry.instance() mapreg.removeAllMapLayers() wb =
QgsVectorLayer('/data/world_borders.shp', 'world_borders', 'ogr')
mapreg.instance().addMapLayer(wb) renderer = wb.rendererV2() symb =
renderer.symbol() symb.setColor(QColor(Qt.red)) wb.setCacheImage(None)
wb.triggerRepaint() iface.refreshLegend(wb)

When executed by Script Runner, the script removes any layers currently
on the map, then loads the world_borders shapefile, sets its fill color
to red, and updates the map canvas and the legend. The run_script
function does all the work. You could expand this script by adding
additional functions that are called from run_script.
A Script with a Class
This script uses a class that is initialized from the run_script
function to load some layers:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
28 29 30

"""Load all shapefiles in a given directory. """ from glob import glob
from os import path from qgis.core import * from qgis.gui import *
import qgis.utils class Loader: def __init__(self,
iface): """Initialize using the qgis.utils.iface object passed from the
console. """ self.iface = qgis.utils.iface def load_shapefiles(self,
shp_path): """Load all shapefiles found in shp_path""" print "Loading
shapes from %s" % path.join(shp_path, "*.shp") shps =
glob(path.join(shp_path, "*.shp")) for shp in shps: (shpdir, shpfile) =
path.split(shp) print "Loading %s" % shpfile lyr = QgsVectorLayer(shp,
shpfile, 'ogr') QgsMapLayerRegistry.instance().addMapLayer(lyr) def
run_script(iface): ldr = Loader(iface) print "Loading all shapefiles
in /qgis_sample_data/vmap0_shapefiles"
ldr.load_shapefiles('/qgis_sample_data/vmap0_shapefiles')

In this example, the run_script function creates an instance (ldr) of a
class named Loader that is defined in the same source file. It then
calls a method in the Loader class named load_shapefiles to do
something useful—in this case, load all the shapefiles in a specified
directory.


Passing Arguments
This script illustrates passing an argument (a path) to load all
shapefiles in a directory:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
28 29 30

"""Load all shapefiles in a given directory.""" from glob import glob
from os import path from qgis.core import * from qgis.gui import *
import qgis.utils class Loader: def __init__(self,
iface): """Initialize using the qgis.utils.iface object passed from the
console. """ self.iface = qgis.utils.iface def load_shapefiles(self,
shp_path): """Load all shapefiles found in shp_path""" print "Loading
shapes from %s" % path.join(shp_path, "*.shp") shps =
glob(path.join(shp_path, "*.shp")) for shp in shps: (shpdir, shpfile) =
path.split(shp) print "Loading %s" % shpfile lyr = QgsVectorLayer(shp,
shpfile, 'ogr') QgsMapLayerRegistry.instance().addMapLayer(lyr) def
run_script(iface, **args): ldr = Loader(iface) print "Loading all
shapefiles in %s" % args['path'] ldr.load_shapefiles(args['path'])

Lines 29 and 30 illustrate using the passed argument to print a message
to the console and call the method to add the shapefiles to the map.
Final Word
The script examples are minimalistic—they don’t do error checking in a
number of places, such as checking to see if a QgsVectorLayer is valid
or if needed arguments were actually passed to the script. Don’t take
the scripts as examples of complete, solid code.

Comments on this post are welcome, as are bug reports. The link to the
bug tracker for Script Runner can be found in the About box, along with
the link to the code repository and my email address.

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