<div dir="ltr"><div dir="ltr"><div>This looks impressive. </div><div><br></div><div>I was going to suggest if all that was really needed was polygon triangulation then perhaps ear-clipping would be faster. But if this is already faster...</div><div><br></div><div>And yes, ear-clipping can produce very ugly triangulations. For an approach to solving that see my blog post from a long time back: <a href="http://lin-ear-th-inking.blogspot.com/2011/04/polygon-triangulation-via-ear-clipping.html">http://lin-ear-th-inking.blogspot.com/2011/04/polygon-triangulation-via-ear-clipping.html</a></div><div><br></div><div>The risk of crashing hard is a bit of a worry though. Any idea if that can be fixed?</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Mar 11, 2019 at 11:44 AM Nicklas Avén <<a href="mailto:nicklas.aven@jordogskog.no">nicklas.aven@jordogskog.no</a>> wrote:</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div bgcolor="#FFFFFF">
<p>I hope Martin also gets the chance to take a look. He managed to
review my homemade faster distance algorithm almost a decade ago.
Still glad for that review :-)</p></div></blockquote><div>I'll look forward to reviewing this, and reading through the paper. <br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div bgcolor="#FFFFFF">
<p>To understand what is happening here I think it is crucial to
follow the paper I linked. It is a very nice algorithm S.W. Sloan
designed back then. All credit to him.</p>
<p><br>
</p>
<p>Thanks</p>
<p>Nicklas<br>
</p>
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