<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body style="overflow-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;">Basically, yes. Calculating a bbox on a plane is just some min/max calls. Doing it on a sphere involves a lot of trig and huge functions. Calculating boxes is step one of index building. The geocentric geography index involves a varsize key, while the 2d geometry index uses a fixed size key. Even things like distance cost a lot more<div><br></div><div><a href="https://docs.google.com/presentation/d/1G7UkT9szpyRcWPp59aVRfN1-f1jfuf40dwxs034M2RA/edit#slide=id.g4c694067b3_0_79">https://docs.google.com/presentation/d/1G7UkT9szpyRcWPp59aVRfN1-f1jfuf40dwxs034M2RA/edit#slide=id.g4c694067b3_0_79</a></div><div><br></div><div>p<br><div><br><div><div><br><blockquote type="cite"><div>On Nov 1, 2024, at 8:13 AM, thiemo@gelassene-pferde.biz wrote:</div><br class="Apple-interchange-newline"><div><div>Is that because geometry is calculated in the plane whereas geography on a curved surface?<br><br>Paul Ramsey <pramsey@cleverelephant.ca> escribió:<br><br><blockquote type="cite">Yes, building a geography index is a lot more computationally expensive.<br></blockquote><br><br></div></div></blockquote></div><br></div></div></div></body></html>