[Qgis-developer] Plugin Development C++ Windows - Any response?

Barend Gehrels barend at xs4all.nl
Thu Feb 24 18:20:15 EST 2011


On 24-2-2011 23:44, maaza mekuria wrote:
> I like your idea Julien. It does not make sense to have to store all 
> of QGIS source files for a c++ plugin to work. I think the libraries 
> that need to be referenced should be found identified so that one may 
> be able to just build (compile and link) the dll independently of the 
> rest of the QGIS source.
>

+1
I like it too.

>
> I was able to find out why my QGIS compile failed. It appears to me 
> that when I uninstalled Python version 2.6 and installed 2.7 something 
> went wrong. I reinstalled Python 2.6 and now I am able to use cmake 
> and configure and generate with out any error messages. I am thankful 
> for your help and prayers, I might add.
>
> Now that I also heard that there is a build_plugin.py file that could 
> ease my pain of creating a plugin, I am looking at it. Does it need to 
> be run from with QGIS or what?
>

Called plugin_builder.py
For me it worked by just calling it from the command prompt (I used 
Windows).

Is there a provider_builder.py as well somewhere?

>
> Just trying to break the C++ plugin barrier,
>

Me too ;-)

Regards, Barend

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