[Qgis-developer] SAGA Interface

G. Allegri giohappy at gmail.com
Thu Mar 31 05:01:25 EDT 2011


I understand your point Paolo, and I can't contribute to C++ coding now, so
I can't support it practically.
But:

 - if Camilo can do it, he's welcome. I suppose he's conscious of what it
means, also from a lon term support point of view... With GRASS module we
have the same issues, am I wrong?

 - without a low-level interactions between QGis and SAGA, what is the real
usefulness of this plugin? SAGA needs to be installed anyway (and it's
easy), we already can import/export between the two's... Ok all the effort
would be directed to avoid opening the SAGA interface. Mmm, I don't see such
a great gain to justify the effort.

Just two cents to share opinions. I'm just wondering....

giovanni





2011/3/31 Paolo Cavallini <cavallini at faunalia.it>

> On Wed, 30 Mar 2011 20:31:14 -0400, Camilo Polymeris
> <cpolymeris at gmail.com>
> wrote:
> > Thanks for your comment. For those reasons and the ones I mentioned in
> > the original mail, I think I'll be going the C++ route.
>
> Sorry to insist, but I think this is not a good choice. We already had
> experiance with several non-core C++ plugins, some of them extremely
> useful, and all of them are essentially unavailable to users. On the other
> hand, it is probably unfeasible to add a dependency on SAGA.
>
>  The single
> > argument that seems to favour Python is the greater availability of
> > coders. Giovanni and Gianluca have responded to this mail saying they
> > would work on a Python version. No other C++ coders interested, yet :(
>
> This should mean something, even though it is not the crucial issue.
> All the best.
> --
> http://faunalia.it/pc
>
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