[Qgis-developer] Suppress emitting of signal: Bad practice?

Tim Sutton lists at linfiniti.com
Fri Apr 19 09:02:12 PDT 2013


Hi

On Fri, Apr 19, 2013 at 10:45 PM, Martin Dobias <wonder.sk at gmail.com> wrote:
> Hi Matthias
>
> On Fri, Apr 19, 2013 at 4:07 PM, Matthias Kuhn <matthias.kuhn at gmx.ch> wrote:
>> The QgsMapLayerRegistry::removeMapLayers allows to specify a parameter,
>> which will suppress emitting signals (altough it seems that this is not
>> even properly working [1]).
>>
>> This parameter can lead to strange behavior, where some parts of the
>> software might not realize, that a layer has been removed and keep
>> references to no longer available objects.
>
> I completely agree with you - it is a bad practice to pass a parameter
> whether to emit signal or not - it is typically something that leads
> to wrong design.
>
>
>> So my questions are:
>> * Does somebody know why removeMapLayer(s) accepts this parameter?
>> * Do you see any negative effect of removing these or any upside in
>> keeping these?
>
> I remember we have added that to support georeferencer. The workflow
> with layers in QGIS is currently:

Ah ok I thought that was me :-)

> 1. create Qgs[Vector/Raster]Layer instance
> 2. add the layer to map registry
> 3. map registry emits signal, caught by legend widget
> 4. legend widget adds the layer to the list of layers and updates the
> list of layers in canvas
> Georeferencer comes with its own map canvas and its own set of layers.
> When we add a layer that should be georeferenced, we do not want it to
> appear also on main canvas - that's where the 'emit signal' parameter
> comes handy. Setting it to false will avoid loading the layer in the
> main window.
>
> There are surely more ways how to fix the problem, but probably all of
> them involve slight redesign of how the components are interconnected.
> Maybe we do not need a map layer registry. Or maybe we could have
> several map layer registries (instead of just having singleton), one
> for each canvas in the application. Or maybe we need something more
> general than just a list of layers: e.g. right now the ordering is
> defined by legend widget... for a proper logic/gui separation we
> should keep the layers + ordering + grouping in a data structure (and
> only let legend widget serve as its view and controller).
>
> I am not sure how feasible is to do something about it now, but in any
> case I would warmly welcome another shift of API freeze, the amount of
> things we need to fix in API is quite high (e.g. in my pipeline:
> symbology-ng "V2" renaming, feature iterators + requests API fixes,
> QgsVectorLayer API updates, QgsExpression API fixes, sip API 2 and
> probably more).

Yes agreed I will propose another shift to the end of April (feature
freeze remaining in effect).

Regards

Tim

>
> Cheers
> Martin
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