>Just a thought - would it be possible at least to make the point<br>>symbols be rendered at much higher resolution than currently?<br><br>I don't think so, since the same rendering functions are used to get the point symbols for the map canvas.
<br>However, that gives me an idea for a workaround: Set the symbol size to be much larger, and in the print composer, set the symbol scale to be much smaller. I doesn't work perfectly, but it might help until we can implement a better fix.
<br>Steven<br><br><div><span class="gmail_quote">On 8/2/07, <b class="gmail_sendername">Maciej Sieczka</b> <<a href="mailto:tutey@o2.pl">tutey@o2.pl</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Maciej Sieczka wrote:<br><br>> Steven Bell wrote:<br><br>>> Unfortunately, I don't think we can fix this for 0.9. It will<br>>> require some significant changes to the symbology and rendering,<br>>> which has the potential to break things.
<br>><br>> Really too bad. This is quite an issue.<br><br>Just a thought - would it be possible at least to make the point<br>symbols be rendered at much higher resolution than currently? That<br>would improve the map look enough not to notice the issue and be able
<br>to produce proffesionaly looking hardcopies/PDFs. It would be a decent,<br>highly appreciated workaround until a fix is possible.<br><br>Maciek<br></blockquote></div><br>