<br><div class="gmail_quote">2012/5/26 Tyler Mitchell <span dir="ltr"><<a href="mailto:info@locatepress.com" target="_blank">info@locatepress.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div style="word-wrap:break-word">Good description of a reasonable approach Brent! At one point, for a certain dataset, I was able to calculate a pretty reliable (e.g. still made valid features) ratio of simplification threshold based on map scale. I don't have the data anymore, but it was almost like an LOD level of detail approach. <div>
<br></div><div>With that in mind, I'd like to see what one could do with LOD approach in OpenGL with map data - probably blows away our best little hacks ;-) Never got to that yet :)<br></div></div></blockquote><div>
<br></div><div>I think implementing exactly this approach is my second task </div><div>through the summer. Don't know what to do with OpenGL there </div><div>though. But we will see. Anyway now I know who to ask about </div>
<div>simplification thresholds calculation :) </div><div><br></div><div>And thank you all for your answers!</div></div>
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