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I ran some test with GRASS Plugin in particular<br>
digitizing some vetor layers. Given that is<br>
quite nice how well it's already integrated with QGIS<br>
edit tools, I found some minor issue, this may be<br>
by design but i'm saharig my thoughts *(IMHO)*, hoping i'll<br>
find some time for further testing.<br>
<br>
(1) *Create new GRASS vector layer in QGIS*:<br>
If I understand well we should use the browser panel contestual menu,<br>
i see there are three options ( New point layer, new line, new polygon);<br>
anyway GRASS vector format AFAIK has no such distinction given<br>
that any vector layer can contain any geometry type. This can<br>
be confusing, developing some kind of hybrid between the shapefile<br>
and GRASS own vector format, will also "invalidate" all<br>
existing GRASS documentation about vector editing and GRASS<br>
vector format. We'll need to be overly zealos to explain when<br>
and how things work differently in QGIS otherwise it will be quite<br>
confusing for new users.<br>
<br>
(2) *Attribute table editing*:<br>
not able to figure out how it works, i managed<br>
to edit single feature using the "Identify Features"<br>
<br>
(3) *Symbology of topo feature while editing*:<br>
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<span id="result_box" class="short_text" lang="en"><span class="hps">Although i think there may be some bugs, I think<br>
it's better to be consistent with GRASS GIS otherwise<br>
see the documentation problem at point (1).<br>
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Thanks and best regards, Roy.<br>
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