<div dir="ltr">Hi, <div>Agreed with Martin, the ergonomics changed because now we can't anymore assume all the vertices are in the same feature. </div><div>Not being able to sub select a node without loosing previous selection is indeed a pain. Martin is there any solution to keep a node selection, and be able to subselect nodes from the map?</div><div><br></div><div>The use case I know is more typing z / m values easily than entering XY.</div><div> X/Y typing is not so difficult using the advanced editor panel (just type "x" then paste the X, "y" then paste) . It requires less mouse clicks for sure than the node editor panel. </div><div>We maybe could add the z and m SpinBox with z and m shortcuts too there. </div><div><br></div><div>Régis</div><div><br></div><div><br></div><div><br></div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">2017-10-05 11:01 GMT+02:00 Martin Dobias <span dir="ltr"><<a href="mailto:wonder.sk@gmail.com" target="_blank">wonder.sk@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Andreas<br>
<span class=""><br>
On Wed, Oct 4, 2017 at 10:00 AM, Andreas Neumann <<a href="mailto:a.neumann@carto.net">a.neumann@carto.net</a>> wrote:<br>
> Hi,<br>
><br>
> In QGIS 3 the node editing on canvas was quite improved (thanks Martin and<br>
> the sponsors!), however, the vertex editor that allowed to edit individual<br>
> nodes in a list of exact coordinates suffered a lot.<br>
><br>
> See <a href="https://issues.qgis.org/issues/17243" rel="noreferrer" target="_blank">https://issues.qgis.org/<wbr>issues/17243</a><br>
><br>
> Could a developer, during feature freeze, give the vertex editor some<br>
> attention and fix the open issues?<br>
<br>
</span>Yeah I would happy to look into it. The issue is that as soon as node<br>
tool was freed from the requirement of dealing with just one feature<br>
at a time, there is not necessarily 1:1 relationship between what is<br>
active in node tool and the vertex editor. This made me think whether<br>
it would not be more useful to have a separation between node tool and<br>
the vertex editor table. E.g. the vertex editor could be a standalone<br>
dock widget with its own map tool to pick active feature. This could<br>
probably solve all the issues listed in the bug above. I am not sure<br>
what are the common use cases of the vertex editor - do people<br>
commonly use numeric input of vertex coordinates together with visual<br>
editing or are they barely used at the same time? Maybe Andreas if you<br>
could describe your use case for vertex editor, that would help me<br>
understand the workflow.<br>
<span class=""><br>
<br>
> I know that one can also use the advanced digitizin panel to edit vertices -<br>
> but to be honest, this panel is so confusing to me - and probably to 90 % of<br>
> the users out there as well - so I think the separate vertex editor panel<br>
> still makes sense.<br>
<br>
</span>It is a bit difficult to grasp at first, but it is quite powerful -<br>
maybe some tutorial videos would help to get people on board...<br>
<span class=""><br>
<br>
> For 3.2 I would even suggest to add new features to the vertex editor panel,<br>
> to allow adding new features or add/delete individual coordinates of<br>
> existing features, e.g. add new points at a given position, or delete one or<br>
> more nodes.<br>
<br>
</span>I think this would go well together with my proposal above to make the<br>
vertex editor independent from the node tool.<br>
<span class=""><br>
<br>
> And of course, expose and allow editing z and m values.<br>
<br>
</span>Editing of Z/M values should be already supported - or am I wrong?<br>
<span class=""><br>
<br>
> @Martin: would you have time fixing the vertex editor during the bug fixing<br>
> period, or should I ask another dev?<br>
<br>
</span>Yeah I can handle that - of course first we need an agreement how the<br>
vertex editor should behave...<br>
<br>
Cheers<br>
<span class="HOEnZb"><font color="#888888">Martin<br>
</font></span><div class="HOEnZb"><div class="h5">______________________________<wbr>_________________<br>
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