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<p>Hi all,</p>
<p>I know various people who use QGIS on mac. Some of them the
reason to use QGIS is because it runs on mac. I think we should it
make as easy and comfortable for them to use QGIS and from what
I've heard packaging has been a pain point in the past.<br>
</p>
<p>Some of the ones I know also support QGIS bugfixing and
participate actively in the QGIS community, so I think it also
pays back to us. Even if not directly through sponsoring
packaging, but through generating a sustainable ecosystem.</p>
<p>I would also argue, that the same counts from a company
perspective, the amount of advertising done by Lutra for this
project certainly generated a lot of visibility as a company, so
even if the packaging itself isn't completely paid, I think it is
a very good move.</p>
<p>What I would ideally like to see is that we have packaging</p>
<p> - completely whitelabeled on public infrastructure (qgis owned
or even better managed CI services)</p>
<p> - having the scripts to generate packages in a repository (which
will make it possible for anyone to contribute package upgrades
via pull requests; especially for the numerous Python packages
it's almost impossible for a small number of maintainers with
access to a packaging machine to keep them up to date)</p>
<p> - a mandate for a company to keep a defined number of packages
up to date (qt, python, gdal, sip, ...)<br>
</p>
<p>Sidenote/correction: I never created packages for macOS, the only
thing we did at OPENGIS.ch is to massively improve the UX for mac
users by fixing a lot of bugs (kudos to Denis) prior to QGIS 3.4.<br>
</p>
<p>Regards<br>
Matthias<br>
</p>
<div class="moz-cite-prefix">On 2/21/19 8:57 AM, Peter Petrik wrote:<br>
</div>
<blockquote type="cite"
cite="mid:CA+T_MsKXM2cR9TKEg-5JZS3ONh4CkkLeJSgrHzCqmp1XNKCCNg@mail.gmail.com">
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<div>Hi Richard, I am very confused now. </div>
<div><br>
</div>
So what is the difference between windows-only and macos-only
issues?
<div>Technically you cannot test windows only issue on free
machines too since you need to buy windows OS.</div>
<div><br>
</div>
<div>I do not think that MacOS development environment "is
just too difficult (both technical as financial as in their
processes)". </div>
<div>Yes, it is very different to other OSes. But frankly,
differences between MacOS and Linux are nothing compared to
Linux and Windows. </div>
<div>All development tools are for free (e.g. XCode). Also as
a developer, you do not need to pay for license/certificate
for your own development. </div>
<div>This is required only for products you want to distribute
on Apple Store or by other means.</div>
<div><br>
</div>
<div>From my point of view, if we have big enough user base on
MacOS, we should give them reliable package that is
compatible with </div>
<div>their system. And again, I would not be surprised if we
have more MacOS users than Linux users.</div>
<div><br>
</div>
<div>Kind regards,</div>
<div>Peter<br>
<div><br>
</div>
<div><br>
</div>
</div>
</div>
</div>
<br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Thu, Feb 21, 2019 at 8:36
AM Richard Duivenvoorde <<a
href="mailto:rdmailings@duif.net" moz-do-not-send="true">rdmailings@duif.net</a>>
wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex">On
20/02/2019 21.54, Saber Razmjooei wrote:<br>
> I fully understand the hurdles, costs and restrictions
with Apple<br>
> development environment. So, if you (as QGIS.org) decide
not to support<br>
> their platform, it is understandable. But to be
inclusive, I feel we<br>
> should help users on all platforms, with an easy way of
installing and<br>
> using the software.<br>
<br>
I would be ok (at least for 2 years) to let PSC pay this cloud
thing, if<br>
others/PSC agree with this too and only if Lutra, or a macOS
user<br>
(group) wants to be responsible for the packaging to be done
on that.<br>
And we can keep away from other 'Apple'-tax like developer
licenses etc<br>
etc.<br>
<br>
About being 'inclusive': for what I see from the outside,
Apple makes it<br>
just too difficult (both technical as financial as in their
processes)<br>
to blend with OpenSource and FOSS desktop applications (server
side is<br>
easier). We also do not package for Playstation(r) and
Nintendo(r) (they<br>
also have a very money based software eco system).<br>
<br>
So only a dedicated, really eager volunteer (like William) can
keep this<br>
running. MacOS users cannot rely on 'The QGIS Community' as a
whole as<br>
these cannot easily reproduce stuff/issues/fix on their (free)
machines.<br>
<br>
And Andreas argument about 'Apple issues are normal issues
which should<br>
be fixed' is partly irrelevant for me: even if I wanted I
cannot<br>
test/fix/reproduce them.<br>
<br>
MacOS users need to help to make this work, not only do the
free riding.<br>
<br>
Regards,<br>
<br>
Richard Duivenvoorde<br>
<br>
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