<div dir="ltr"><div dir="ltr"><div>Hi Richard, I am very confused now. </div><div><br></div>So what is the difference between windows-only and macos-only issues? <div>Technically you cannot test windows only issue on free machines too since you need to buy windows OS.</div><div><br></div><div>I do not think that MacOS development environment "is just too difficult (both technical as financial as in their processes)". </div><div>Yes, it is very different to other OSes. But frankly, differences between MacOS and Linux are nothing compared to Linux and Windows. </div><div>All development tools are for free (e.g. XCode). Also as a developer, you do not need to pay for license/certificate for your own development. </div><div>This is required only for products you want to distribute on Apple Store or by other means.</div><div><br></div><div>From my point of view, if we have big enough user base on MacOS, we should give them reliable package that is compatible with </div><div>their system. And again, I would not be surprised if we have more MacOS users than Linux users.</div><div><br></div><div>Kind regards,</div><div>Peter<br><div><br></div><div><br></div></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Feb 21, 2019 at 8:36 AM Richard Duivenvoorde <<a href="mailto:rdmailings@duif.net">rdmailings@duif.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex">On 20/02/2019 21.54, Saber Razmjooei wrote:<br>
> I fully understand the hurdles, costs and restrictions with Apple<br>
> development environment. So, if you (as QGIS.org) decide not to support<br>
> their platform, it is understandable. But to be inclusive, I feel we<br>
> should help users on all platforms, with an easy way of installing and<br>
> using the software.<br>
<br>
I would be ok (at least for 2 years) to let PSC pay this cloud thing, if<br>
others/PSC agree with this too and only if Lutra, or a macOS user<br>
(group) wants to be responsible for the packaging to be done on that.<br>
And we can keep away from other 'Apple'-tax like developer licenses etc<br>
etc.<br>
<br>
About being 'inclusive': for what I see from the outside, Apple makes it<br>
just too difficult (both technical as financial as in their processes)<br>
to blend with OpenSource and FOSS desktop applications (server side is<br>
easier). We also do not package for Playstation(r) and Nintendo(r) (they<br>
also have a very money based software eco system).<br>
<br>
So only a dedicated, really eager volunteer (like William) can keep this<br>
running. MacOS users cannot rely on 'The QGIS Community' as a whole as<br>
these cannot easily reproduce stuff/issues/fix on their (free) machines.<br>
<br>
And Andreas argument about 'Apple issues are normal issues which should<br>
be fixed' is partly irrelevant for me: even if I wanted I cannot<br>
test/fix/reproduce them.<br>
<br>
MacOS users need to help to make this work, not only do the free riding.<br>
<br>
Regards,<br>
<br>
Richard Duivenvoorde<br>
<br>
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