<div dir="auto"><div dir="auto">Hi Harrissou, <br></div><div><div dir="auto">as others said, the snapping and toplogical edition area is a really complex part of the code. Currently, developpers that start to fix bugs will have serious doubts when trying to tackle things that are far away from their area of knowledge. The current bug triage work is not going so far in adressing priorities. </div><div dir="auto">I really agree with you the new digitizing tools need some love a lot. I felle particularly concerned since I was involved in the new node tool work as a tester, and I warned a few times last year that we faced a major change that needed a lot of user feedback. </div><div dir="auto">I think this is a perfect opportunity to work with the PSC on raising "Must-be-fixed" issues. I think Andreas already took the action to ask the concerned developpers to get involved. Many thanks for that. </div><div dir="auto">Cheers</div><div dir="auto">Régis</div><div dir="auto"><br></div><br><br><div class="gmail_quote"><div dir="ltr">Le jeu. 18 oct. 2018 à 10:15, DelazJ <<a href="mailto:delazj@gmail.com">delazj@gmail.com</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>Hi Régis,</div><div><br></div><div>The issue priority is already set as high, tagged as a regression, mentioned (and argumented) in the QEP related to the vertex tool. We are in bug fixing time. What is missing? An interested dev?<br></div><div><br></div><div>IMO, the vertex tool refactoring brings nice features but having used it more and more these last days, I find that we lose lot of handy features and working with it in master is not that straightforward. And this has nothing to do with changing habits.</div><div>I'm afraid that releasing 3.4 LTR with these issues (topology, vertex editor, adding simply a vertex on an existing segment...) would not help people that do daily digitizing work. Just my opinion.</div><div><br></div><div>Regards,</div><div>Harrissou<br></div></div><br><div class="gmail_quote"><div dir="ltr">Le jeu. 18 oct. 2018 à 09:54, Régis Haubourg <<a href="mailto:regis.haubourg@gmail.com" target="_blank" rel="noreferrer">regis.haubourg@gmail.com</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>Well, we can raise its priority and call developpers that are funded currently byt QGIS.org to work on it.</div><div>Régis<br></div></div><br><div class="gmail_quote"><div dir="ltr">Le jeu. 18 oct. 2018 à 08:40, Alexandre Neto <<a href="mailto:senhor.neto@gmail.com" target="_blank" rel="noreferrer">senhor.neto@gmail.com</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Well, if there's a ticket already, there's not much more we can do. Unless someone is willing to sponsor that work/fix. <div><br></div><div>Best regards, </div><div><br></div><div>Alexandre Neto <br><br><div class="gmail_quote"><div dir="ltr">A qui, 18/10/2018, 05:57, Antongeo76 <<a href="mailto:antoviscomi@gmail.com" target="_blank" rel="noreferrer">antoviscomi@gmail.com</a>> escreveu:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Alexandre Neto wrote<br>
> I can confirm that adding a new vertex to a polygon does not create<br>
> vertexes on other other polygons.<br>
> <br>
> You need to create a node on the other polygon, and then snap it to the<br>
> first. Only then the topological node move work on both polygons.<br>
> <br>
> Not sure how it worked on 2.18, may be considered a regression.<br>
> <br>
> Alexandre Neto<br>
> <br>
> A qua, 17/10/2018, 10:30, Antongeo76 <<br>
<br>
> antoviscomi@<br>
<br>
> > escreveu:<br>
> <br>
>> Hi all,<br>
>><br>
>> in QGIS 3.2.3 as in MASTER<br>
>> I need to edit a polygon shapefile with topological editing active<br>
>> -I set snap options with tolerance 1m to my layer<br>
>> -I active topologica editing an spapping on intersection<br>
>> -I try to add a vertex on a polygon and move it for adjust boundary<br>
>><br>
>> well<br>
>> -the vertex is added only on one of two coincident polygon boundary<br>
>> -then when I try to move the added vertex this reshape only one of two<br>
>> polygon...<br>
>> I expected that topological editing still works as in QGIS 2,<br>
>> where when I add a vertex and move it the reshaping acts on both<br>
>> polygon who share the boundary I<br>
>> want to reshape<br>
>><br>
>> there is someone else that has noticed the same anomaly<br>
>><br>
>> Regards<br>
>><br>
>> Antonio<br>
>><br>
>><br>
>><br>
>> -----<br>
>> Antonio<br>
>> --<br>
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> <br>
> -- <br>
> Alexandre Neto<br>
> ---------------------<br>
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<br>
In 2.18 adding a vertex on a shared boundary, <br>
This vertex becomes automatically shared too<br>
There is a ticked on qgis issues<br>
<br>
<a href="https://issues.qgis.org/issues/18046" rel="noreferrer noreferrer" target="_blank">https://issues.qgis.org/issues/18046</a><br>
<br>
Regards<br>
<br>
<br>
<br>
-----<br>
Antonio<br>
--<br>
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