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<blockquote type="cite"><b style="color: rgb(0, 0, 0); font-family:
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title="[Qgis-user] Two 'Random Points in Polygons' tools?"
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<pre style="white-space: pre-wrap; color: rgb(0, 0, 0); font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">* Random Points in Polygons
* Random Points inside Polygons
To me they look very similar but I was wondering if anyone on the list could clarify if they do anything different?
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<br>
Aren't the description of the two processing algorithms in the user
manual [1] [2] and in the of any help for you?<br>
<br>
Anyway, AFAIK the "Random points in polygons" is an old Python
algorithm, while the "Random points in polygons" is a new C++ one.
The description given by the author of the latter, may give you more
details [3].<br>
<br>
Best regards.<br>
<br>
Andrea Giudiceandrea<br>
<br>
[1]
<a class="moz-txt-link-freetext" href="https://docs.qgis.org/3.22/en/docs/user_manual/processing_algs/qgis/vectorcreation.html#random-points-in-polygons">https://docs.qgis.org/3.22/en/docs/user_manual/processing_algs/qgis/vectorcreation.html#random-points-in-polygons</a><br>
[2]
<a class="moz-txt-link-freetext" href="https://docs.qgis.org/3.22/en/docs/user_manual/processing_algs/qgis/vectorcreation.html#random-points-inside-polygons">https://docs.qgis.org/3.22/en/docs/user_manual/processing_algs/qgis/vectorcreation.html#random-points-inside-polygons</a><br>
[3] <a class="moz-txt-link-freetext" href="https://github.com/qgis/QGIS/pull/35745">https://github.com/qgis/QGIS/pull/35745</a><br>
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