The tilecache_seed.py pretty much just invokes TileCache. This means that it won't overwrite tiles that already exist.<br><br>One thing you can do is delete the tiles that you think have been changed and then rerun the full seeding.<br>
<br>I've been working on some Python scripts to provide more finely tuned cache seeding but haven't put them on Github yet.<br>
<br>
-Eric<br><br clear="all">-=--=---=----=----=---=--=-=--=---=----=---=--=-=-<br>Eric B. Wolf 720-334-7734<br><br><br><br>
<br><br><div class="gmail_quote">On Wed, Jun 20, 2012 at 11:56 AM, Lessard Alexandre <span dir="ltr"><<a href="mailto:alexandrel@solutionglobale.com" target="_blank">alexandrel@solutionglobale.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi all,<br>
I have a simple question about seeding, I'd like to know if seeding via the python script will force t rewrite of cached tiles? Like if i could only refresh a BBOX for where data changed and not having to clear all the cache.<br>
<br>
Thanks!<br>
<br>
Belug<br>
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