From satakagi at gmail.com Tue Jan 9 19:45:03 2018 From: satakagi at gmail.com (Takagi Satoru) Date: Wed, 10 Jan 2018 12:45:03 +0900 Subject: [vector-tiles] Quad Tree Tiling Message-ID: Hello, I am a developer of web mapping system in Japan. I was developing a system with my own framework (called svgMap*3) developed by myself. Also I am poor in English, so I am slow to understand the concepts in osgeo. Well, I seem to have developed about vector tiling for many years. However, it is not an equally spaced mesh tile. The framework I build accepts tiles in free areas. And by applying it, I am building a system that generates content as a tile of quad tree according to the density of data. Does the osgeo community consider the Web Mapping system by such a concept? The merit of the quad tree tile is described here*1 and here*2, for example. And I feel the same merit. In addition, I find commonality concept in CESIUM 3D Tiles. *1: http://engblog.yext.com/post/geolocation-caching *2: https://robots.thoughtbot.com/how-to-handle-large-amounts-of-data-on-maps *3: http://svgmap.org/ Regards, Satoru ウイルス フリー。 www.avast.com <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> -------------- next part -------------- An HTML attachment was scrubbed... URL: