[gdal-dev] Vector Tiles in OGR
Stefan Keller
sfkeller at gmail.com
Mon Feb 1 22:46:08 PST 2016
Blake,
Thanks for the comments.
Regarding leaving out data at intermediate zoom levels I also meant
omitting (setting to null) the entire tile.
In fact I just realize that the spec. even does not mention how a
reader knows at which level it should expect data if a tile is
null/empty.
:Stefan
2016-02-02 2:18 GMT+01:00 Blake Thompson <flippmoke at gmail.com>:
> Stefan,
>
> Consistent recognition of specific features can be done by proper use of the
> id field in features:
>
> https://github.com/mapbox/vector-tile-spec/tree/master/2.1#42-features
>
> You can definitely leave out data at intermediate zooms if you wished, we
> have considered this on many occasions at Mapbox. As far as the
> specification is concerned currently, the vector tile itself purposefully
> does not contain all the metadata necessary for this specific task. This is
> mentioned directly in the specification that each tile does not contain
> information about its projection or bounds. The Vector Tile Specification is
> purposeful in this because it leaves others specifications or an
> implementation to explicitly provide all the necessary information.
>
> I have considered that we could define a metafile to define all this
> information explicitly, but for now as far as I am concerned the
> specification just for the tiles is very young! We could make a decision on
> this sort of implementation, but it could very well be better placed inside
> another standard. I will not shy away from the fact that the specification
> very well might change as time goes on and perhaps adding more things that
> will more narrowly define it such things as projection and bounds. The needs
> of those using the format will definitely provide influence on how it
> changes.
>
> There currently is no indexing or listing of features within a layer, other
> then the layer classes themselves. We could provide such a feature perhaps,
> but currently it would likely just take more memory with out much benefit.
> It is very quick for our decoder to iterate over features, and in general
> processing of vector tile data is expected to be done in memory.
>
> Most client are only concerned about the vector tiles that are currently
> within a "view". Therefore, if a feature is missing within a view it is
> considered not to have that feature. However, this doesn't limit people from
> doing analysis across a large number of tiles. At Mapbox we have used
> map-reduce type solutions to process large number of tiles for different
> projects:
>
> https://github.com/mapbox/tile-reduce
>
> The idea is that vector tiles themselves should be relatively small in size
> in most situations. If you data becomes too dense you could put the data at
> a higher zoom or provide an abstraction of features. The format itself is a
> "lossy" format as you are putting your data in a projection that is unique
> to the tile, so the format is not designed for situations where accuracy is
> extremely important. If you need more accuracy you can increase the "extent"
> of a layer, which adds more precision, but this could also increase the size
> of your tiles.
>
> As far as the concerns with making a solid GDAL driver from vector tiles, I
> am not certain what the solution should be honestly. I want to be here as a
> reference to help something be grown, but I can't point at a great
> implementation like this because we have not put into mapnik even yet "a
> datasource of many vector tiles" as a plugin. We have left such operations
> up to a large number of open source javascript libraries that can provide
> things like caching etc. (See tilelive https://github.com/mapbox/tilelive/ )
>
> In a limited sense to think of Vector Tiles for Mapbox Tools in the same
> sense you would think about WKB for PostGIS. It is not the entire solution
> alone.
>
> Thanks,
>
> Blake Thompson
>
> On Mon, Feb 1, 2016 at 5:45 PM, Stefan Keller <sfkeller at gmail.com> wrote:
>>
>> Blake,
>>
>> Now the vector tiles spec. and the Mapbox approach became clearer to me.
>>
>> I'm still pondering about realizing a vector tiles reader (especially
>> for QGIS) and for vector tiles uses cases like 1. base maps and 2.
>> spatial analysis:
>>
>> Regarding clipped linestrings and polygons arriving at reader, there
>> seems to exist no hint (clipped) nor id mentioned in the spec. to help
>> the reader merging them?
>>
>> While there's overzoom, what's about leaving out data in intermediate
>> zoom levels to save space? Does the spec. regulate that and who's
>> responsible for handling this: server or client?
>>
>> Finally and back to my implementation concerns: How should an
>> interactive client deal occurring/disappearing feature classes in a
>> single "layer"? Is it forced to read all features on all zoom levels
>> in order to announce all feature classes?
>>
>> :Stefan
>>
>>
>> 2016-02-02 1:03 GMT+01:00 Blake Thompson <flippmoke at gmail.com>:
>> > Benjamin Stadin,
>> >
>> > As an author of the specification, I have to disagree with you on the
>> > support for other projections. There is no limitation on vector tiles
>> > being
>> > required to being in mercator. The specification in fact mentions that
>> > other
>> > projections may be used:
>> >
>> >
>> > https://github.com/mapbox/vector-tile-spec/tree/master/2.1#3-projection-and-bounds
>> >
>> > While it is not accessible via the node-mapnik bindings, we do in fact
>> > support encoding as different projections in mapnik-vector-tile. We have
>> > implemented the decoder so that it could accept other projections, but
>> > have
>> > not added a mapnik datasource that would support them, but if there is
>> > demand for such a thing we could do it.
>> >
>> > Your comments about the entire stack of Mapbox supporting mostly
>> > mercator
>> > could be very accurate, but this is not at all related to the Vector
>> > Tile
>> > Specification. We purposefully attempt to make our tools as
>> > projection-less
>> > as possible and hope that others find awesome ways to build upon the
>> > standard.
>> >
>> > "But what data is shown at which zoom level is defined by the styling"
>> > --
>> > This is not true because you could make your data not even provide data
>> > at
>> > certain zoom levels. At Mapbox we do this quite often, street data is
>> > never
>> > included at very low zoom levels. Therefore, the style isn't the only
>> > control here. In fact, I would encourage you to view styling and
>> > rendering
>> > of vector tiles as an entirely different topic.
>> >
>> > "There is enough interest from our side that we¹d be interested in
>> > contributing (maybe monetary or with code, or both) to define and
>> > implement
>> > a better general purpose tile format." -- Any issues you might have with
>> > the
>> > Mapbox Vector Tile Specification or any ideas you might have with the
>> > format
>> > are very much welcome. We want to make sure the spec migrates for
>> > community
>> > needs. Please see
>> > https://github.com/mapbox/vector-tile-spec/blob/master/CONTRIBUTING.md
>> > for
>> > how you might help!
>> >
>> > Finally, I would like to stress that while Mapbox Vector Tiles were
>> > designed
>> > to be for rendering, it was well known during their design that they
>> > could
>> > be used for other applications. This was especially true when I was
>> > writing
>> > 2.0 of the specification as I tried to limit what would be considered
>> > even
>> > the most common uses of vector tiles.
>> >
>> > Thanks,
>> >
>> > Blake Thompson
>> >
>> > On Mon, Feb 1, 2016 at 4:27 PM, Stefan Keller <sfkeller at gmail.com>
>> > wrote:
>> >>
>> >> Hi Ben
>> >>
>> >> Thanks for explaining - Petr and I are the maintainers of
>> >> OSM2Vectortiles.
>> >> I like projections (and also GeoPackage :-) ).
>> >> But reprojection is solved here, since OGR/QGIS can transform on the
>> >> fly.
>> >> This thread is about Petr's question about a reader "for mapbox-like
>> >> vector tiles stored in MBTiles or downloaded from a url...".
>> >>
>> >> So I'd like to come back to the issue:
>> >> 1. of a generic MVT decoder/enoder library (C++ or Python) => Blake?
>> >> 2. and of a "feature provider" in an interactive environment (like
>> >> QGIS) or a file/stream converter (like OGR) => anybody?
>> >>
>> >> :Stefan
>> >>
>> >>
>> >>
>> >> 2016-02-02 0:04 GMT+01:00 Stadin, Benjamin
>> >> <Benjamin.Stadin at heidelberg-mobil.com>:
>> >> > Hi Stefan,
>> >> >
>> >> > A vector tile may contain data for several zoom levels. But what data
>> >> > is
>> >> > shown at which zoom level is defined by the styling, not by the data
>> >> > itself. It is handled on client side, by the web (or native) tile
>> >> > renderer.
>> >> >
>> >> > The path is the same as with mercator tiles (zoomLevel/x/y):
>> >> > https://example.com/17/65535/43602.mvt
>> >> >
>> >> >
>> >> > The tile for zoom level 17 may contain features of class „building“,
>> >> > and
>> >> > the style definition may contain a rule that filters type „building“
>> >> > for
>> >> > zoomLevels <= 18.
>> >> >
>> >> > ~Ben
>> >> >
>> >> > Am 01.02.16, 20:16 schrieb "gdal-dev on behalf of Stefan Keller"
>> >> > unter
>> >> > <gdal-dev-bounces at lists.osgeo.org on behalf of sfkeller at gmail.com>:
>> >> >
>> >> >>That's good news!
>> >> >>We'll be happy to add Python bindings to such a generic C++ library
>> >> >>for Mapbox vector tiles.
>> >> >>We have still some time (say few weeks?) left here to decide to
>> >> >>contribute either to these bindings or to Mapzen's pure Python lib.
>> >> >>
>> >> >>One reason why I'm insisting on Python (bindings) - besides easier
>> >> >>testing with QGIS - is the following:
>> >> >>AFAIK with vector tiles we have to deal with quite a new kind of
>> >> >>feature provider:
>> >> >>One which contains "zoom levels" and one which "suddenly" changes
>> >> >>feature class at different zoom levels.
>> >> >>If a client like QGIS consumes vector tiles from OGR in a one-shot
>> >> >>call, how should the client deal with such "zoom level" dependent
>> >> >>issues?
>> >> >>So my thinking is, to consume only the most appropriate zoom level,
>> >> >>probably only within current map canvas...
>> >> >>
>> >> >>:Stefan
>> >> >>
>> >> >>2016-02-01 18:27 GMT+01:00 Flippmoke <flippmoke at gmail.com>:
>> >> >>>
>> >> >>> Stefan,
>> >> >>>
>> >> >>> I am not aware of any libraries besides mapnik vector tile that
>> >> >>> have
>> >> >>>been attempting to implement v2 specification. I think mapzen's
>> >> >>>implementation might be best? We have been wanting to add vector
>> >> >>> tiles
>> >> >>>to the python mapnik bindings for quite some time but we don't have
>> >> >>> the
>> >> >>>time to do it right now.
>> >> >>>
>> >> >>> I will try to think this week about how we could make a generic C++
>> >> >>>library quickly for Mapbox vector tiles.
>> >> >>>
>> >> >>> Thanks,
>> >> >>>
>> >> >>> Blake Thompson
>> >> >>>
>> >> >>>> On Feb 1, 2016, at 1:06 AM, Stefan Keller <sfkeller at gmail.com>
>> >> >>>> wrote:
>> >> >>>>
>> >> >>>> Hi Blake
>> >> >>>>
>> >> >>>> It's clear to me that a good generic c++ library for encoding and
>> >> >>>> decoding vector tiles is needed.
>> >> >>>> On the other hand, I'd like to experiment with vector tiles and
>> >> >>>> related QGIS parallel loading issues for which Python is more
>> >> >>>> convenient.
>> >> >>>>
>> >> >>>> It seems that Mapzen's [1] Python implementation is further along.
>> >> >>>> Or do you know if Jesse (or somebody) is still working on Mapbox's
>> >> >>>>variant [2] ?
>> >> >>>>
>> >> >>>> :Stefan
>> >> >>>>
>> >> >>>> [1] https://github.com/mapzen/mapbox-vector-tile
>> >> >>>> [2] https://github.com/mapbox/vector-tile-py
>> >> >>>>
>> >> >>>>
>> >> >>>> 2016-01-31 23:22 GMT+01:00 Flippmoke <flippmoke at gmail.com>:
>> >> >>>>> All,
>> >> >>>>>
>> >> >>>>> The first thing that is going to be required likely is a good
>> >> >>>>> generic
>> >> >>>>>c++ library for encoding and decoding vector tiles IMO.
>> >> >>>>>
>> >> >>>>> I have spent a lot of time working on developing the mapnik
>> >> >>>>> vector
>> >> >>>>>tile library to be a solid implementation, especially around all
>> >> >>>>> the
>> >> >>>>>work done for 2.0 of Mapbox vector tile specification. I would
>> >> >>>>> love
>> >> >>>>> to
>> >> >>>>>eventually help make this a generalized implementation so that it
>> >> >>>>> is
>> >> >>>>>portable to a library like GDAL.
>> >> >>>>>
>> >> >>>>> We have talked about doing something like this at Mapbox but will
>> >> >>>>>require a good deal of time, so it hasn't been pushed forward yet.
>> >> >>>>> The
>> >> >>>>>other issues that come to mind to me is that some of the libraries
>> >> >>>>>that mapnik vector tile depends upon most likely need good custom
>> >> >>>>>implementations if we wanted to make it more generic.
>> >> >>>>>
>> >> >>>>> The reason for this is that I would prefer for it to be a header
>> >> >>>>> only
>> >> >>>>>library with no dependencies. Adding more dependencies for GDAL
>> >> >>>>> seems
>> >> >>>>>like it could be a mess.
>> >> >>>>>
>> >> >>>>> Blake Thompson
>> >> >>>>>
>> >> >>>>>> On Jan 31, 2016, at 10:10 AM, Stefan Keller <sfkeller at gmail.com>
>> >> >>>>>>wrote:
>> >> >>>>>>
>> >> >>>>>> Hi Petr, Blake, Even and everybody
>> >> >>>>>>
>> >> >>>>>> I'm (besides Petr) the other maintainer of OSM2VectorTiles.
>> >> >>>>>> I'd already asked Even a similar question.
>> >> >>>>>> I'm advising now an intern to implement such a MVT Vector Tiles
>> >> >>>>>>reader
>> >> >>>>>> client in Python if possible as part of a QGIS plugin.
>> >> >>>>>> And I'm interested not to do redundant implementations.
>> >> >>>>>> Are there any news on this matter?
>> >> >>>>>>
>> >> >>>>>> :Stefan
>> >> >>>>>> Prof. at HSR and leader of Geometa Lab
>> >> >>>>>>
>> >> >>>>>> @Even: Regarding OGR MVT development can you send to me
>> >> >>>>>> (directly)
>> >> >>>>>> a
>> >> >>>>>> contact name of the group which won the bidding?
>> >> >>>>>>
>> >> >>>>>>
>> >> >>>>>> 2016-01-06 15:24 GMT+01:00 Petr Pridal
>> >> >>>>>> <petr.pridal at klokantech.com>:
>> >> >>>>>>> Hi everybody,
>> >> >>>>>>>
>> >> >>>>>>> thanks for the comments. Regarding the technical details:
>> >> >>>>>>>
>> >> >>>>>>>> Each Tile is its own discrete dataset therefore the hardest
>> >> >>>>>>>> part
>> >> >>>>>>>>would be
>> >> >>>>>>>> merging of features into the original features across tiles.
>> >> >>>>>>>> You
>> >> >>>>>>>>could use
>> >> >>>>>>>> some complicated merging technique, but that could be very
>> >> >>>>>>>>expensive.
>> >> >>>>>>>
>> >> >>>>>>>
>> >> >>>>>>> The driver could require "id" parameter, which specifies name
>> >> >>>>>>> of
>> >> >>>>>>> an
>> >> >>>>>>> attribute with unique identifier on the features shared across
>> >> >>>>>>> the
>> >> >>>>>>>tiles.
>> >> >>>>>>> Both MapBox vector tiles and OSM2VectorTiles tiles have an
>> >> >>>>>>> unique
>> >> >>>>>>>non-zero
>> >> >>>>>>> "osm_id" in place. The first version of driver could read only
>> >> >>>>>>>features with
>> >> >>>>>>> such ID. The identifier does not have to be always filled, but
>> >> >>>>>>>often it is,
>> >> >>>>>>> especially in deeper zoom levels derived purely from
>> >> >>>>>>> OpenStreetMap
>> >> >>>>>>>- but
>> >> >>>>>>> yeh, a completely general stitching would be much harder.
>> >> >>>>>>>
>> >> >>>>>>> The clipping + merging of shapes itself can be implemented with
>> >> >>>>>>>underlaying
>> >> >>>>>>> GEOS library functions.
>> >> >>>>>>>
>> >> >>>>>>> BTW It is possible to examine vector tiles data in pure
>> >> >>>>>>> JavaScript
>> >> >>>>>>>X-Ray
>> >> >>>>>>> viewer (no WebGL support on browser required) made in
>> >> >>>>>>> OpenLayers3:
>> >> >>>>>>> http://klokantech.github.io/ol3-sandbox/vector/xray.html
>> >> >>>>>>>
>> >> >>>>>>> or with WebGL-enabled webbrowser with higher performance MapBox
>> >> >>>>>>> GL
>> >> >>>>>>>JS
>> >> >>>>>>> powered X-Ray:
>> >> >>>>>>>
>> >> >>>>>>> http://klokantech.github.io/mapbox-gl-js-offline-example/xray.html
>> >> >>>>>>>
>> >> >>>>>>> A debug viewer for each vector tile (made in OL3) decoded in
>> >> >>>>>>> pure
>> >> >>>>>>> JavaScript:
>> >> >>>>>>>
>> >> >>>>>>> http://klokantech.github.io/ol3-sandbox/vector/tile-inspector.html
>> >> >>>>>>>
>> >> >>>>>>> The OGR driver could be also practical for the unsimplified /
>> >> >>>>>>>ungeneralised
>> >> >>>>>>> MBTiles with OSM data available at:
>> >> >>>>>>>http://osmlab.github.io/osm-qa-tiles/
>> >> >>>>>>>
>> >> >>>>>>>>
>> >> >>>>>>>> If you wanted to simply view vector tile data it could get
>> >> >>>>>>>>confusing as
>> >> >>>>>>>> well since most vector tiles need a buffer when they are used
>> >> >>>>>>>> for
>> >> >>>>>>>> visualization programs. This is important for things like
>> >> >>>>>>>> labeling
>> >> >>>>>>>>on maps
>> >> >>>>>>>> etc. Therefore, you could get a large amount of overlapping
>> >> >>>>>>>> data
>> >> >>>>>>>>on tiles if
>> >> >>>>>>>> you loaded them all in at once.
>> >> >>>>>>>
>> >> >>>>>>>
>> >> >>>>>>> Clipping on border of each tile must be applied before
>> >> >>>>>>> stitching
>> >> >>>>>>>the vector
>> >> >>>>>>> features together - so the buffer is removed. Buffer is there
>> >> >>>>>>> only
>> >> >>>>>>>for
>> >> >>>>>>> visualisation and labeling.
>> >> >>>>>>>
>> >> >>>>>>>>
>> >> >>>>>>>> As far as writing a simple decoder -- the mapnik-vector-tile
>> >> >>>>>>>>decoder isn't
>> >> >>>>>>>> currently able to decode vector tiles into a form not
>> >> >>>>>>>> supported
>> >> >>>>>>>> by
>> >> >>>>>>>>mapnik.
>> >> >>>>>>>> Therefore, OGR would not be able to easily use this.
>> >> >>>>>>>
>> >> >>>>>>>
>> >> >>>>>>> Correct. It can't be used directly (GDAL can't link against),
>> >> >>>>>>> but
>> >> >>>>>>>the
>> >> >>>>>>> relevant code can be extracted and reused directly. For basic
>> >> >>>>>>>decoding
>> >> >>>>>>> critical is the Protobuf library (which is already in GDAL) and
>> >> >>>>>>>
>> >>
>> >> >>>>>>>
>> >> >>>>>>> >>>>>>> >>>>>>>https://github.com/mapbox/mapnik-vector-tile/blob/master/proto/vector
>> >> >>>>>>>_tile.proto
>> >> >>>>>>> + the code for converting pixel coordinates in features to
>> >> >>>>>>> relevant
>> >> >>>>>>>geo
>> >> >>>>>>> coordinates and GEOS-based merging of features.
>> >> >>>>>>>
>> >> >>>>>>>> We plan to write a generalized encoder and decoder eventually
>> >> >>>>>>>> so
>> >> >>>>>>>>that any
>> >> >>>>>>>> other library can plugin with out the mapnik requirement.
>> >> >>>>>>>
>> >> >>>>>>>
>> >> >>>>>>> This would be amazing.
>> >> >>>>>>>
>> >> >>>>>>>> If you have any questions specifically about Mapnik Vector
>> >> >>>>>>>> Tile
>> >> >>>>>>>> or
>> >> >>>>>>>>the
>> >> >>>>>>>> Mapbox Vector Tile Specification feel free to ask me. I would
>> >> >>>>>>>> note
>> >> >>>>>>>>that you
>> >> >>>>>>>> guys will want to update your vector tiles once the V2
>> >> >>>>>>>>specification changes
>> >> >>>>>>>> are into Mapnik-Vector-Tile.
>> >> >>>>>>>
>> >> >>>>>>>
>> >> >>>>>>> Cool! Thanks. Our world tiles are generated via Docker
>> >> >>>>>>> containers
>> >> >>>>>>>on a
>> >> >>>>>>> cluster of computers - using Mapnik via Tilelive directly - so
>> >> >>>>>>>upgrades on
>> >> >>>>>>> Mapnik-Vector-Tile will propagate to the open-source rendering
>> >> >>>>>>>software.
>> >> >>>>>>> I expect V2 spec will mean also new MapBox Streets V7, right?
>> >> >>>>>>>
>> >> >>>>>>>> I see you mention MVT in MBTiles. Is it a recognized practice
>> >> >>>>>>>> ? I
>> >> >>>>>>>>don't
>> >> >>>>>>>> see
>> >> >>>>>>>> mention of that neither in the MVT spec (
>> >> >>>>>>>> https://github.com/mapbox/vector-
>> >> >>>>>>>> tile-spec/tree/master/2.0 ) nor the MBTiles one (
>> >> >>>>>>>> https://github.com/mapbox/mbtiles-spec/blob/master/1.2/spec.md
>> >> >>>>>>>> ),
>> >> >>>>>>>>although
>> >> >>>>>>>> I
>> >> >>>>>>>> guess it is just a matter of storing a MVT blob in the
>> >> >>>>>>>> tile_data
>> >> >>>>>>>>column.
>> >> >>>>>>>
>> >> >>>>>>>
>> >> >>>>>>> Yes. MapBox Studio Classic generates such MBTiles with Vector
>> >> >>>>>>> Tiles
>> >> >>>>>>>inside -
>> >> >>>>>>> and Mapnik reads them directly when rasterising. Storing the
>> >> >>>>>>> vector
>> >> >>>>>>>tiles in
>> >> >>>>>>> SQLite make sense - and it simplifies deployment, and you can
>> >> >>>>>>> then
>> >> >>>>>>>easily
>> >> >>>>>>> have complete world on each node of a cluster of tileservers.
>> >> >>>>>>> If
>> >> >>>>>>>you don't
>> >> >>>>>>> want to upgrade your base map too often, this approach is
>> >> >>>>>>> pretty
>> >> >>>>>>>efficient
>> >> >>>>>>> and removes the centralised database as typical bottleneck.
>> >> >>>>>>>
>> >> >>>>>>> I did some tests on vector tiles vs raster in MBTiles and
>> >> >>>>>>>documented these
>> >> >>>>>>> in README.md at and
>> >> >>>>>>>https://github.com/klokantech/vector-tiles-sample before
>> >> >>>>>>> we started to work on OSM2VectorTiles project.
>> >> >>>>>>> There are also sample data and offline MapBox GL JS viewer in
>> >> >>>>>>> that
>> >> >>>>>>>repo.
>> >> >>>>>>> Vector tiles can be hosted also "unpacked", just as files in
>> >> >>>>>>>folders on a
>> >> >>>>>>> standard web server - exactly like GDAL2Tiles or MapTiler.com
>> >> >>>>>>> does
>> >> >>>>>>>by
>> >> >>>>>>> default for raster tiles.
>> >> >>>>>>>
>> >> >>>>>>> If OGR driver is implemented, the primary source should be
>> >> >>>>>>> probably
>> >> >>>>>>>reading
>> >> >>>>>>> from an URL via curl.
>> >> >>>>>>>
>> >> >>>>>>> Reading PBFs from an MBTiles (or another SQLite) is just the
>> >> >>>>>>> most
>> >> >>>>>>>practical
>> >> >>>>>>> portable alternative to it.
>> >> >>>>>>>
>> >> >>>>>>> Technically people may store the tiles in different ways - for
>> >> >>>>>>>example
>> >> >>>>>>> Wikimedia guys (http://maps.wikimedia.org/ and
>> >> >>>>>>> https://github.com/kartotherian/) use Cassandra for tile
>> >> >>>>>>> storage,
>> >> >>>>>>> I
>> >> >>>>>>>guess
>> >> >>>>>>> MapBox internally is also on a different storage for production
>> >> >>>>>>>servers ...
>> >> >>>>>>> for transfers and streaming tilesets there is the - but tiles
>> >> >>>>>>> are
>> >> >>>>>>>ALWAYS
>> >> >>>>>>> exposed via HTTP.
>> >> >>>>>>>
>> >> >>>>>>> Regards,
>> >> >>>>>>>
>> >> >>>>>>> Petr
>> >> >>>>>>> --
>> >> >>>>>>> Petr Pridal, Ph.D.
>> >> >>>>>>> CEO
>> >> >>>>>>>
>> >> >>>>>>> Klokan Technologies GmbH
>> >> >>>>>>> Hofnerstrasse 98, 6314 Unterageri, Switzerland
>> >> >>>>>>> Tel: +41 (0)41 511 26 12
>> >> >>>>>>> Email: info at klokantech.com
>> >> >>>>>>> Web: http://www.klokantech.com/
>> >> >>>>>>>
>> >> >>>>>>> _______________________________________________
>> >> >>>>>>> gdal-dev mailing list
>> >> >>>>>>> gdal-dev at lists.osgeo.org
>> >> >>>>>>> http://lists.osgeo.org/mailman/listinfo/gdal-dev
>> >> >>_______________________________________________
>> >> >>gdal-dev mailing list
>> >> >>gdal-dev at lists.osgeo.org
>> >> >>http://lists.osgeo.org/mailman/listinfo/gdal-dev
>> >> >
>> >
>> >
>
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