[gdal-dev] Exporting to raw file using

issam boughanmi issam1975 at live.fr
Sat Mar 25 10:20:46 PDT 2017


hi,

I have an SRTM TIFF file that I want to export to a raw file that Unreal Engine can handle.

Here is its window info inside MicroDEM

[cid:116abb30-4225-4b58-8ea3-abfc5be64f6f]

According to the UE4 documentation the raw file must be 16-bit, grayscale RAW file in little-endian byte order (not sure what this means).

Is there a way with the GDAL tool to export to that specified format ?


BTW : According to gdalinfo the data type for the same file are Int16 and not 4 byte real

[cid:f6a62e8c-1b38-4c7b-95fd-a53ee1faf411]

So I am a little confused ...


any help is welcome, thanks !

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.osgeo.org/pipermail/gdal-dev/attachments/20170325/b71c8a39/attachment-0001.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: md.jpg
Type: image/jpeg
Size: 14971 bytes
Desc: md.jpg
URL: <http://lists.osgeo.org/pipermail/gdal-dev/attachments/20170325/b71c8a39/attachment-0002.jpg>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: gdal.jpg
Type: image/jpeg
Size: 10932 bytes
Desc: gdal.jpg
URL: <http://lists.osgeo.org/pipermail/gdal-dev/attachments/20170325/b71c8a39/attachment-0003.jpg>


More information about the gdal-dev mailing list