[gdal-dev] Nearblack Eating Image Border
Travis Kirstine
traviskirstine at gmail.com
Wed Feb 20 10:53:52 PST 2019
Off topic but I've found that gdal_rasterize.py the best method for dealing
with this type of issue.
On Wed, 20 Feb 2019 at 10:22, Daniel Morissette <dmorissette at mapgears.com>
wrote:
> That's a great point. So it's not a bug, it is a feature in some cases. :)
>
> Maybe what we need is an option to switch between the two behaviors then.
>
>
>
> On 2019-02-20 8:23 a.m., Darafei "Komяpa" Praliaskouski wrote:
> > I believe this behavior is great for over-compressed imagery JPEGs where
> > you have corrupted border of several "black-poisoned" non-black pixels
> > that you'd better remove and take from some other image in the mosaic,
> > since in this scenario you usually have an overlap.
> >
> > On Wed, Feb 20, 2019 at 4:16 PM Daniel Morissette
> > <dmorissette at mapgears.com <mailto:dmorissette at mapgears.com>> wrote:
> >
> > I noticed this behavior as well and I think it's a bug. I think it
> > would
> > make more sense to keep the last "-nb" pixels that are not nearblack
> > instead of dropping them. The effect is especially annoying when you
> > have image tiles and you end up with a 1-2 pixels gap between them.
> >
> > I didn't test what happens if we change the behavior. So maybe there
> is
> > a reason why it was implemented this way?
> >
> > Daniel
> >
> > On 2019-02-19 6:13 p.m., Christopher Mitchell wrote:
> > > I've encountered an error in an image processing pipeline I've
> built
> > > where nearblack is removing pixels at the border of images, even
> if
> > > they don't fit the is-"black" criterion. Specifically, I'm using
> > > nearblack to remove nearly-black areas touching the edges of lossy
> > > image tiles that should be fully black. Those images are later
> > > combined into VRT files and warped; where we have multiple tiles
> > > overlapping an area, some of which are missing data, we therefore
> can
> > > get complete coverage.
> > >
> > > Unfortunately, for tiles that have no black areas, nearblack is
> still
> > > eating the -nb argument's number of pixels at the edges, turning
> them
> > > into black (0, 0, 0, 0, where we're using 4-channel images), even
> if
> > > those pixels are nowhere near the color criterion to be
> recognized as
> > > black. My understanding was that nearblack should only be
> proceeding
> > > into the interior of the non-black area and then setting pixels to
> > > black if those pixels are /actually/ nearly black.
> > >
> > > Am I encountering a bug with nearblack? Do I misunderstand how
> > the -nb
> > > argument works? Happy to provide a MWE if any of the above is
> > unclear,
> > > and thanks in advance.
> > > _______________________________________________
> > > gdal-dev mailing list
> > > gdal-dev at lists.osgeo.org <mailto:gdal-dev at lists.osgeo.org>
> > > https://lists.osgeo.org/mailman/listinfo/gdal-dev
> > >
> >
> >
> > --
> > Daniel Morissette
> > Mapgears Inc
> > T: +1 418-696-5056 #201
> > _______________________________________________
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> > https://lists.osgeo.org/mailman/listinfo/gdal-dev
> >
> >
> >
> > --
> > Darafei Praliaskouski
> > Support me: http://patreon.com/komzpa
> >
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> > https://lists.osgeo.org/mailman/listinfo/gdal-dev
> >
>
>
> --
> Daniel Morissette
> Mapgears Inc
> T: +1 418-696-5056 #201
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> gdal-dev mailing list
> gdal-dev at lists.osgeo.org
> https://lists.osgeo.org/mailman/listinfo/gdal-dev
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