[geos-devel] GEOS Report (October 29, 2002)
Paul Ramsey
pramsey at refractions.net
Tue Oct 29 12:47:21 EST 2002
Can we have a checkin of the working code, s'il vous plait? Gotta share,
or others cannot play with the toys... as long as your current sandbox
is not actually "broken" (compilation failures or really unpleasant
runtime errors) at a given point in time, you should be committing
regularly.
Thanks,
Paul
Yury A. Bychkov wrote:
> Hi Everyone,
>
> Current status:
> C++ version still runs slower then Java, though not by much now (about 2.5 vs
> 3.5 seconds for 100 tests). It seems that this happens due to a number of small
> inefficiences and not a bug somewhere in the computeIntersections() algorithm.
>
> Thisngs to do:
> 1. Test the code on a VERY BIG starfish-shaped geometry (10000 nodes or so) to
> check the assertion above.
> 2. Streamline GEOS XML tester a bit to make it more command-line friendly.
> 3. Do some performance tuning and try to det rid of some of the inefficiences.
>
>
> Yury
>
>
>
> _______________________________________________
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> geos-devel at geos.refractions.net
> http://geos.refractions.net/mailman/listinfo/geos-devel
>
--
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| Paul Ramsey
| Refractions Research
| Email: pramsey at refractions.net
| Phone: (250) 885-0632
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