[geos-devel] speed difference between release and debug builds
Fabian Hohmuth
fabian.hohmuth at pixelgrammetry.com
Thu Oct 11 17:41:53 EDT 2007
Hi all,
we're using GEOS via the C API under Windows (doing unions on a number
of complex polygons) and noticed that there is a major (3x) speed
difference between the Release and Debug builds. I somehow can't believe
that the compiler optimization is that good. The defined preprocessor
symbols are the same between the two configurations. Any hints where
this could come from?
Thanks,
- Fabian
More information about the geos-devel
mailing list