[geos-devel] bad input data or robustness issue?
Russell Strong
russell at strong.id.au
Wed Mar 5 04:08:02 EST 2008
I've had a look through the c api and it would appear that access to
precision models is not exposed, unless it's disguised in a way I have
not recognized. Am I correct? Is there some code that someone knows
about which could give me some *pointers.
Martin Davis wrote:
> As you've noticed, the predicates are not necessarily consistent with
> the overlay operations. This is because the predicates are exact,
> whereas the overlay operations are approximate (which is unavoidable,
> since they operated in a finite-precision model).
>
> So, don't rely on this in your code. If you determine that two
> polygons overlap, you still have to check for an empty intersection
> and handle it appropriately. This should only happen when the area of
> overlap is so small as to be negligible, in any case.
>
> Also, try using a limited-precision model. Round of the numbers in
> your input, and use an explicit PrecisionModel to control the
> precision of the computed output. This should increase stability.
>
> It might also help if you checked the area of intersections and
> differences and eliminated ones with very small areas (since these
> should be below the accuracy of your input data in any case).
>
> HTH - Martin
>
> Russell Strong wrote:
>> Hi all,
>>
>> I'm trying to dissect up a bunch of nearly round overlapping
>> polygons, ie.. trying to find areas of overlapping radar coverage
>> given a set of radar locations and ranges.
>>
>> However, trying this with a few polygons, testing each case I can
>> think of works very well. Add a few more and I get all sorts of
>> errors including:
>> * side location conflict
>> * stuck in endless loop ( due to intersect and difference operations
>> that produce the same polygons as we started with )
>> * non-noded intersection
>> * no outgoing dirEdge found
>>
>> I've included some test code that shows all of these, ( uncomment
>> various tests in main ). If anyone has some time to run these and
>> comment I'd appreciate it. I've spent 5 solid days on it and I'm out
>> of ideas.
>>
>> it basically works like this:
>>
>> I keep a link list of "areas" which contain a geometry. I then
>> compare each geometry against each other ( except for self ). If it
>> intersects, I add the intersection and the 2 differences to the list
>> (if they exist) and remove the source areas. I keep going until I've
>> compared every area against every other area and found no non-empty
>> intersections.
>>
>> One other thing that I found was the Overlaps can return true but the
>> intersection of the two polygons returns true for isEmpty?!?!? (I
>> was using overlaps instead of intersects in the split_areas comparison)
>>
>> Thanks,
>> Russell
>> ------------------------------------------------------------------------
>>
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>
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