[geos-devel] bad input data or robustness issue?
Russell Strong
russell at strong.id.au
Thu Mar 6 05:17:10 EST 2008
I've done lots of C and python, never done any C++ programming before,
looks like I'll be doing some learning. Can't be too hard, right...
Martin Davis wrote:
> Er, well, perhaps not. Can you use the C++ API instead? Or else this
> is a project for some GEOS developer...
>
> Russell Strong wrote:
>> I've had a look through the c api and it would appear that access to
>> precision models is not exposed, unless it's disguised in a way I
>> have not recognized. Am I correct? Is there some code that someone
>> knows about which could give me some *pointers.
>>
>> Martin Davis wrote:
>>> As you've noticed, the predicates are not necessarily consistent
>>> with the overlay operations. This is because the predicates are
>>> exact, whereas the overlay operations are approximate (which is
>>> unavoidable, since they operated in a finite-precision model).
>>>
>>> So, don't rely on this in your code. If you determine that two
>>> polygons overlap, you still have to check for an empty intersection
>>> and handle it appropriately. This should only happen when the area
>>> of overlap is so small as to be negligible, in any case.
>>>
>>> Also, try using a limited-precision model. Round of the numbers in
>>> your input, and use an explicit PrecisionModel to control the
>>> precision of the computed output. This should increase stability.
>>>
>>> It might also help if you checked the area of intersections and
>>> differences and eliminated ones with very small areas (since these
>>> should be below the accuracy of your input data in any case).
>>>
>>> HTH - Martin
>>>
>>> Russell Strong wrote:
>>>> Hi all,
>>>>
>>>> I'm trying to dissect up a bunch of nearly round overlapping
>>>> polygons, ie.. trying to find areas of overlapping radar coverage
>>>> given a set of radar locations and ranges.
>>>>
>>>> However, trying this with a few polygons, testing each case I can
>>>> think of works very well. Add a few more and I get all sorts of
>>>> errors including:
>>>> * side location conflict
>>>> * stuck in endless loop ( due to intersect and difference
>>>> operations that produce the same polygons as we started with )
>>>> * non-noded intersection
>>>> * no outgoing dirEdge found
>>>>
>>>> I've included some test code that shows all of these, ( uncomment
>>>> various tests in main ). If anyone has some time to run these and
>>>> comment I'd appreciate it. I've spent 5 solid days on it and I'm
>>>> out of ideas.
>>>>
>>>> it basically works like this:
>>>>
>>>> I keep a link list of "areas" which contain a geometry. I then
>>>> compare each geometry against each other ( except for self ). If
>>>> it intersects, I add the intersection and the 2 differences to the
>>>> list (if they exist) and remove the source areas. I keep going
>>>> until I've compared every area against every other area and found
>>>> no non-empty intersections.
>>>>
>>>> One other thing that I found was the Overlaps can return true but
>>>> the intersection of the two polygons returns true for isEmpty?!?!?
>>>> (I was using overlaps instead of intersects in the split_areas
>>>> comparison)
>>>>
>>>> Thanks,
>>>> Russell
>>>> ------------------------------------------------------------------------
>>>>
>>>>
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>>>
>>
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>
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