[geos-devel] Intersection determination for overlay in GGL?
    Martin Davis 
    mbdavis at refractions.net
       
    Wed Sep  2 14:25:49 EDT 2009
    
    
  
Barend Gehrels wrote:
>
> The GGL overlay algorithm will be described in a paper. It is a modern 
> variant of the classic Weiler-Atherton algorithm.
>
Barend, the references I've seen about Weiler-Atherton don't specify the 
approach taken to compute intersections.  In my experience this is the 
most time-consuming part of overlay computation. A simplistic 
implementation is O(n^2), but there are a variety of techniques which 
can be used to improve this.  Can you comment on the approach GGL uses 
for intersection determination?
Martin
-- 
Martin Davis
Senior Technical Architect
Refractions Research, Inc.
(250) 383-3022
    
    
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