[geos-devel] Intersection determination for overlay in GGL?
Martin Davis
mbdavis at refractions.net
Wed Sep 2 14:25:49 EDT 2009
Barend Gehrels wrote:
>
> The GGL overlay algorithm will be described in a paper. It is a modern
> variant of the classic Weiler-Atherton algorithm.
>
Barend, the references I've seen about Weiler-Atherton don't specify the
approach taken to compute intersections. In my experience this is the
most time-consuming part of overlay computation. A simplistic
implementation is O(n^2), but there are a variety of techniques which
can be used to improve this. Can you comment on the approach GGL uses
for intersection determination?
Martin
--
Martin Davis
Senior Technical Architect
Refractions Research, Inc.
(250) 383-3022
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