[geotk] canvas refresh rates
Martin Desruisseaux
martin.desruisseaux at geomatys.fr
Fri Jul 22 13:25:40 EDT 2011
Hello Thys
Johann is away for the next couple of days. I think he will be back in
approximatively one week, so he will be able to answer you at that time.
Regards,
Martin
Le 21/07/11 18:21, Thys Meintjes a écrit :
> My app adds TargetGraphic :: AbstractGraphicJ2D to the canvas at rates of
> minimum 1Hz. Calling canvas.refresh() with a large coverage (50M) loaded
> results in
> very perceptible refreshing of the map (map = new
> org.geotoolkit.gui.swing.go2.JMap2D() ); . Is there a better way to add
> "dynamic" graphics to the map than what I'm doing here ?
>
> private void addTarget(Target target) {
> logger.debug("Target Arrived at Map: ", target.toString());
> TargetGraphic tg = new TargetGraphic(canvas, target);
> canvas.getContainer().add(tg);
> }
>
> Maybe a memory resident renderer in stead of the streaming renderer ? I really
> have little understanding of the geotk rendering bit...
>
> Thanks and regards
>
> --
> Thys Meintjes
>
>
>
>
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