[GRASS-SVN] r49651 - in grass/trunk: imagery/i.gensig imagery/i.gensigset imagery/i.vpoints misc/m.cogo raster/r.basins.fill raster/r.digit raster/r.in.poly raster/r.le/r.le.setup raster/r.surf.contour raster/r.thin scripts/v.db.addtable vector vector/v.build.polylines vector/v.category vector/v.net vector/v.net.alloc

svn_grass at osgeo.org svn_grass at osgeo.org
Sun Dec 11 15:12:26 EST 2011


Author: neteler
Date: 2011-12-11 12:12:25 -0800 (Sun, 11 Dec 2011)
New Revision: 49651

Modified:
   grass/trunk/imagery/i.gensig/i.gensig.html
   grass/trunk/imagery/i.gensigset/i.gensigset.html
   grass/trunk/imagery/i.vpoints/i.vpoints.html
   grass/trunk/misc/m.cogo/m.cogo.html
   grass/trunk/raster/r.basins.fill/r.basins.fill.html
   grass/trunk/raster/r.digit/r.digit.html
   grass/trunk/raster/r.in.poly/r.in.poly.html
   grass/trunk/raster/r.le/r.le.setup/r.le.setup.html
   grass/trunk/raster/r.surf.contour/r.surf.contour.html
   grass/trunk/raster/r.thin/r.thin.html
   grass/trunk/scripts/v.db.addtable/v.db.addtable.html
   grass/trunk/vector/v.build.polylines/v.build.polylines.html
   grass/trunk/vector/v.category/v.category.html
   grass/trunk/vector/v.net.alloc/v.net.alloc.html
   grass/trunk/vector/v.net/v.net.html
   grass/trunk/vector/vectorintro.html
Log:
fix broken links

Modified: grass/trunk/imagery/i.gensig/i.gensig.html
===================================================================
--- grass/trunk/imagery/i.gensig/i.gensig.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/imagery/i.gensig/i.gensig.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -100,7 +100,7 @@
 for creating groups and subgroups.
 
 <p>
-<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
 and
 <em><a href="r.digit.html">r.digit</a></em>
 for interactively  creating the training map.

Modified: grass/trunk/imagery/i.gensigset/i.gensigset.html
===================================================================
--- grass/trunk/imagery/i.gensigset/i.gensigset.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/imagery/i.gensigset/i.gensigset.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -46,7 +46,7 @@
 <em><a href="r.digit.html">r.digit</a></em>,
 
 a combination of
-<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
 and 
 <em><a href="v.to.rast.html">v.to.rast</a></em>,
 or some other import/developement process (e.g.,
@@ -219,7 +219,7 @@
 
 
 <p>
-<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
 and
 <em><a href="r.digit.html">r.digit</a></em>
 for interactively creating the training map.

Modified: grass/trunk/imagery/i.vpoints/i.vpoints.html
===================================================================
--- grass/trunk/imagery/i.vpoints/i.vpoints.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/imagery/i.vpoints/i.vpoints.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -195,7 +195,7 @@
 these points and then use whatever means you have available
 to identify as precisely as possible the coordinate values
 for these points.  Digitizing software is recommended,
-especially <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>. Once you have
+especially <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>. Once you have
 determined the standard coordinates (for example, UTM's) of
 each circled point, you are ready to mark the points on the
 displayed image.

Modified: grass/trunk/misc/m.cogo/m.cogo.html
===================================================================
--- grass/trunk/misc/m.cogo/m.cogo.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/misc/m.cogo/m.cogo.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -123,7 +123,7 @@
 <em>
 <a href="v.centroids.html">v.centroids</a>,
 <a href="v.clean.html">v.clean</a>,
-<a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+<a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>,
 <a href="v.in.ascii.html">v.in.ascii</a>,
 <a href="v.type.html">v.type</a>
 </em>

Modified: grass/trunk/raster/r.basins.fill/r.basins.fill.html
===================================================================
--- grass/trunk/raster/r.basins.fill/r.basins.fill.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/raster/r.basins.fill/r.basins.fill.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -11,7 +11,7 @@
 as part of the 
 <em><a href="r.watershed.html">r.watershed</a></em> program, 
 but the map layer of ridges will need to be created by hand
-(for example, through digitizing done in <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>).
+(for example, through digitizing done in <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>).
 
 <p>
 The resulting output raster map layer will 
@@ -40,7 +40,7 @@
 
 <em>
   <a href="r.watershed.html">r.watershed</a>,
-  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
 </em>
 
 <h2>AUTHORS</h2>

Modified: grass/trunk/raster/r.digit/r.digit.html
===================================================================
--- grass/trunk/raster/r.digit/r.digit.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/raster/r.digit/r.digit.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -57,7 +57,7 @@
 <h2>SEE ALSO</h2>
 
 <em>
-  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
   <a href="d.graph.html">d.graph</a>,
   <a href="d.linegraph.html">d.linegraph</a>,
   <a href="g.region.html">g.region</a>,

Modified: grass/trunk/raster/r.in.poly/r.in.poly.html
===================================================================
--- grass/trunk/raster/r.in.poly/r.in.poly.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/raster/r.in.poly/r.in.poly.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -100,7 +100,7 @@
   <a href="r.in.xyz.html">r.in.xyz</a>,
   <a href="r.patch.html">r.patch</a>,
   <a href="v.in.ascii.html">v.in.ascii</a>,
-  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>
+  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
 </em>
 
 <h2>AUTHOR</h2>

Modified: grass/trunk/raster/r.le/r.le.setup/r.le.setup.html
===================================================================
--- grass/trunk/raster/r.le/r.le.setup/r.le.setup.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/raster/r.le/r.le.setup/r.le.setup.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -92,7 +92,7 @@
 
 <p>
 
-The user can also use the GRASS <em>r.digit</em> or <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em> 
+The user can also use the GRASS <em>r.digit</em> or <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em> 
 programs to digitize circular or polygonal regions and to create a 
 sampling regions map without using <em>r.le.setup</em>.  Or, as mention 
 above, an existing raster map can be used as a regions map.

Modified: grass/trunk/raster/r.surf.contour/r.surf.contour.html
===================================================================
--- grass/trunk/raster/r.surf.contour/r.surf.contour.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/raster/r.surf.contour/r.surf.contour.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -72,7 +72,7 @@
   <a href="r.slope.aspect.html">r.slope.aspect</a>,
   <a href="r.surf.idw.html">r.surf.idw</a>,
   <a href="r.surf.idw2.html">r.surf.idw2</a>,
-  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>,
   <a href="v.surf.idw.html">v.surf.idw</a>,
   <a href="v.surf.rst.html">v.surf.rst</a>,
   <a href="v.to.rast.html">v.to.rast</a>

Modified: grass/trunk/raster/r.thin/r.thin.html
===================================================================
--- grass/trunk/raster/r.thin/r.thin.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/raster/r.thin/r.thin.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -25,7 +25,7 @@
 <em>r.thin</em> only creates raster map layers.  The user will need to run 
 <em><a href="r.to.vect.html">r.to.vect</a></em>
 on the resultant raster map to create a vector 
-(<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>) map layer.
+(<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>) map layer.
 
 <p><em>r.thin</em> may create small spurs or "dangling lines"
 during the thinning process.  These spurs may be removed
@@ -64,7 +64,7 @@
   <a href="g.region.html">g.region</a>,
   <a href="r.to.vect.html">r.to.vect</a>,
   <a href="v.clean.html">v.clean</a>,
-  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>,
   <a href="v.build.html">v.build</a>
 </em>
 

Modified: grass/trunk/scripts/v.db.addtable/v.db.addtable.html
===================================================================
--- grass/trunk/scripts/v.db.addtable/v.db.addtable.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/scripts/v.db.addtable/v.db.addtable.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -13,10 +13,10 @@
 v.db.addtable will only insert category values into the table for those features 
 which actually have a category value in the relevant layer. The use can add 
 category values automatically by using <em>v.category</em> or manually with 
-<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
 before running v.db.addtable. Or one can run v.db.addtable first
 and then use either a combinatino of <em>v.category</em> + <em>v.to.db</em> or 
-<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
 to add the relevant lines to the table.
 
 The supported types of columns depend on the database backend. However, all

Modified: grass/trunk/vector/v.build.polylines/v.build.polylines.html
===================================================================
--- grass/trunk/vector/v.build.polylines/v.build.polylines.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/vector/v.build.polylines/v.build.polylines.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -20,7 +20,7 @@
 direction of lines is important (it's not for boundaries to build
 areas), you have to manually change line directions with
 either <em><a href="v.edit.html">v.edit</a></em> or
-the <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+the <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector
 digitizer</a></em>.
 
 <p>Polylines provide the most appropriate representation of curved lines when it 

Modified: grass/trunk/vector/v.category/v.category.html
===================================================================
--- grass/trunk/vector/v.category/v.category.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/vector/v.category/v.category.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -22,7 +22,7 @@
 the <b>option</b> parameter set to <b>add</b>, new categories will be
 added to existing centroids. Note however, that new centroids cannot
 be created this way.  To do so, they must be added manually
-using <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+using <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector
 digitizer</a></em> or by running <em>v.category</em> with the type
 parameter set to area.
 

Modified: grass/trunk/vector/v.net/v.net.html
===================================================================
--- grass/trunk/vector/v.net/v.net.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/vector/v.net/v.net.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -24,7 +24,7 @@
 <h3>NOTES</h3>
 
 If vector editing is required to modify the
-graph, <em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+graph, <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector
 digitizer</a></em> or <em><a href="v.edit.html">v.edit</a></em> can be
 used. Separately,
 <a href="lrs.html">Linear Referencing System</a> is available in
@@ -63,7 +63,7 @@
 <h2>SEE ALSO</h2>
 
 <em>
-  <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a>,
+  <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>,
   <a href="v.edit.html">v.edit</a><br>
   <a href="v.net.iso.html">v.net.iso</a>,
   <a href="v.net.path.html">v.net.path</a>,

Modified: grass/trunk/vector/v.net.alloc/v.net.alloc.html
===================================================================
--- grass/trunk/vector/v.net.alloc/v.net.alloc.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/vector/v.net.alloc/v.net.alloc.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -19,7 +19,7 @@
 
 Nodes and arcs can be closed using cost = -1. 
 <p>Center nodes can also be assigned to vector nodes using 
-<em><a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector digitizer</a></em>. 
+<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>. 
 
 <h2>EXAMPLES</h2>
 

Modified: grass/trunk/vector/vectorintro.html
===================================================================
--- grass/trunk/vector/vectorintro.html	2011-12-11 20:08:06 UTC (rev 49650)
+++ grass/trunk/vector/vectorintro.html	2011-12-11 20:12:25 UTC (rev 49651)
@@ -101,7 +101,7 @@
 generate topology. It optionally allows to extract the erroneous
 vector objects into a separate map. Topological errors can be
 corrected either manually
-within <a href="wxGUI.Vector_Digitizing_Tool.html">wxGUI vector
+within <a href="wxGUI.Vector_Digitizer.html">wxGUI vector
 digitizer</a> or, to some extent, automatically
 in <a href="v.clean.html">v.clean</a>.  A dedicated vector editing
 module is <a href="v.edit.html">v.edit</a> which supports global and



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