[GRASS-SVN] r46739 - grass/trunk/raster3d/r3.out.ascii
svn_grass at osgeo.org
svn_grass at osgeo.org
Sat Jun 18 15:09:55 EDT 2011
Author: huhabla
Date: 2011-06-18 12:09:54 -0700 (Sat, 18 Jun 2011)
New Revision: 46739
Modified:
grass/trunk/raster3d/r3.out.ascii/r3.out.ascii.html
Log:
Typo fix and corrected output format description.
Modified: grass/trunk/raster3d/r3.out.ascii/r3.out.ascii.html
===================================================================
--- grass/trunk/raster3d/r3.out.ascii/r3.out.ascii.html 2011-06-18 18:56:48 UTC (rev 46738)
+++ grass/trunk/raster3d/r3.out.ascii/r3.out.ascii.html 2011-06-18 19:09:54 UTC (rev 46739)
@@ -1,8 +1,8 @@
<H2>DESCRIPTION</H2>
-Outputs <I>G3D</I> maps in <I>ascii</I> format. <I>map</I> is
+Outputs <I>G3D</I> maps in <I>ASCII</I> format. <I>map</I> is
a valid G3D map in the current mapset. <I>output</I> is the name of
-an ascii file which will be written in the current working directory.
+an ASCII file which will be written in the current working directory.
If <I>output</I> is not specified then <B>stdout</B> is used. The
<I>-h</I> flag may be used to suppress header information. The module is
sensitive to region settings (set with g.region). The <em>-c</em> flag will create grass6
@@ -10,13 +10,13 @@
<H2>NOTES</H2>
-The default format for the ascii file is equivalent to that required
+The default format for the ASCII file is equivalent to that required
by <EM>r3.in.ascii</EM>. In particular, files output by
<EM>r3.out.ascii</EM> with header information may be converted back to
G3D maps with <EM>r3.in.ascii</EM>.
<P>
-The format for the ascii file is:
+The format for the ASCII file is:
<pre>
version: <i>"grass7"</i>
order: <i>"nsbt" or "nstb" or "snbt" or "sntb"</i>
@@ -56,13 +56,19 @@
order. That is in case of the default north -> south and bottom -> top (nsbt) ordering:
<pre>
+ (x, y, z) (x + 1, y, z) ... (x + cols, y, z)
+(x, y + 1, z) (x + 1, y + 1, z) ... (x + cols, y + 1, z)
+ . . .
+ . . .
+ . . .
(x, y + rows, z) (x + 1, y + rows, z) ... (x + cols, y + rows, z)
+
+
+ (x, y, z + 1) (x + 1, y, z + 1) ... (x + cols, y, z + 1)
+(x, y + 1, z + 1) (x + 1, y + 1, z + 1) ... (x + cols, y + 1, z + 1)
. . .
. . .
. . .
-(x, y + 1, z) (x + 1, y + 1, z) ... (x + cols, y + 1, z)
- (x, y, z) (x + 1, y, z) ... (x + cols, y, z)
-
(x, y + rows, z + 1) (x + 1, y + rows, z + 1) ... (x + cols, y + rows, z + 1)
and so on
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