[GRASS-SVN] r64206 - grass/branches/releasebranch_7_0/lib/vector/Vlib
svn_grass at osgeo.org
svn_grass at osgeo.org
Thu Jan 15 13:12:16 PST 2015
Author: mmetz
Date: 2015-01-15 13:12:16 -0800 (Thu, 15 Jan 2015)
New Revision: 64206
Modified:
grass/branches/releasebranch_7_0/lib/vector/Vlib/poly.c
Log:
Vlib: sync Vect_point_in_*() fns, add comments
Modified: grass/branches/releasebranch_7_0/lib/vector/Vlib/poly.c
===================================================================
--- grass/branches/releasebranch_7_0/lib/vector/Vlib/poly.c 2015-01-15 21:11:57 UTC (rev 64205)
+++ grass/branches/releasebranch_7_0/lib/vector/Vlib/poly.c 2015-01-15 21:12:16 UTC (rev 64206)
@@ -558,8 +558,12 @@
x2 = Points->x[n];
y2 = Points->y[n];
+ /* G_debug() is slow, avoid it in loops over points,
+ * activate when needed */
+ /*
G_debug(3, "X = %f Y = %f x1 = %f y1 = %f x2 = %f y2 = %f", X, Y, x1,
y1, x2, y2);
+ */
/* I know, it should be possible to do that with less conditions,
* but it should be enough readable also! */
@@ -653,7 +657,7 @@
\return 0 - outside
\return 1 - inside
- \return 2 - on the boundary (exactly may be said only for vertex of vertical/horizontal line)
+ \return 2 - on the boundary
*/
int Vect_point_in_poly(double X, double Y, const struct line_pnts *Points)
{
@@ -682,7 +686,7 @@
\return 0 - outside
\return 1 - inside
- \return 2 - on the boundary (exactly may be said only for vertex of vertical/horizontal line)
+ \return 2 - on the boundary
*/
int
Vect_point_in_area_outer_ring(double X, double Y, const struct Map_info *Map,
@@ -692,13 +696,14 @@
int n_intersects, inter;
int i, line;
static struct line_pnts *Points;
- struct bound_box lbox;
const struct Plus_head *Plus;
struct P_area *Area;
- G_debug(3, "Vect_point_in_area_outer_ring(): x = %f y = %f area = %d", X,
- Y, area);
+ /* keep in sync with Vect_point_in_island() */
+ G_debug(3, "Vect_point_in_area_outer_ring(): x = %f y = %f area = %d",
+ X, Y, area);
+
if (first == 1) {
Points = Vect_new_line_struct();
first = 0;
@@ -712,33 +717,28 @@
return 0;
n_intersects = 0;
-
for (i = 0; i < Area->n_lines; i++) {
line = abs(Area->lines[i]);
- G_debug(3, " line[%d] = %d", i, line);
- /* this is slow, but the fastest of all alternatives */
- Vect_get_line_box(Map, line, &lbox);
+ Vect_read_line(Map, Points, NULL, line);
- /* slower as long as the spatial index is in memory: */
- /*
- Vect_read_line(Map, Points, NULL, line);
- Vect_line_box(Points, &lbox);
- */
-
- /* dont check lines that obviously do not intersect with test ray */
- if ((lbox.N < Y) || (lbox.S > Y) || (lbox.E < X))
+ /* if the bbox of the line would be available,
+ * the bbox could be used for a first check: */
+
+ /* Vect_line_box(Points, &lbox);
+ * do not check lines that obviously do not intersect with test ray */
+ /* if ((lbox.N < Y) || (lbox.S > Y) || (lbox.E < X))
continue;
+ */
- Vect_read_line(Map, Points, NULL, line);
+ /* retrieving the bbox from the spatial index or
+ * calculating the box from the vertices is slower than
+ * just feeding the line to segments_x_ray() */
inter = segments_x_ray(X, Y, Points);
- G_debug(3, " inter = %d", inter);
-
if (inter == -1)
return 2;
n_intersects += inter;
- G_debug(3, " n_intersects = %d", n_intersects);
}
/* odd number of intersections: inside, return 1
@@ -756,7 +756,7 @@
\return 0 - outside
\return 1 - inside
- \return 2 - on the boundary (exactly may be said only for vertex of vertical/horizontal line)
+ \return 2 - on the boundary
*/
int Vect_point_in_island(double X, double Y, const struct Map_info *Map,
int isle, struct bound_box *box)
@@ -765,12 +765,14 @@
int n_intersects, inter;
int i, line;
static struct line_pnts *Points;
- struct bound_box lbox;
const struct Plus_head *Plus;
struct P_isle *Isle;
- G_debug(3, "Vect_point_in_island(): x = %f y = %f isle = %d", X, Y, isle);
+ /* keep in sync with Vect_point_in_area_outer_ring() */
+ G_debug(3, "Vect_point_in_island(): x = %f y = %f isle = %d",
+ X, Y, isle);
+
if (first == 1) {
Points = Vect_new_line_struct();
first = 0;
@@ -779,6 +781,7 @@
Plus = &(Map->plus);
Isle = Plus->Isle[isle];
+ /* First it must be in box */
if (X < box->W || X > box->E || Y > box->N || Y < box->S)
return 0;
@@ -786,20 +789,20 @@
for (i = 0; i < Isle->n_lines; i++) {
line = abs(Isle->lines[i]);
- /* this is slow, but the fastest of all alternatives */
- Vect_get_line_box(Map, line, &lbox);
+ Vect_read_line(Map, Points, NULL, line);
- /* slower as long as the spatial index is in memory: */
- /*
- Vect_read_line(Map, Points, NULL, line);
- Vect_line_box(Points, &lbox);
- */
-
- /* dont check lines that obviously do not intersect with test ray */
- if ((lbox.N < Y) || (lbox.S > Y) || (lbox.E < X))
+ /* if the bbox of the line would be available,
+ * the bbox could be used for a first check: */
+
+ /* Vect_line_box(Points, &lbox);
+ * dont check lines that obviously do not intersect with test ray */
+ /* if ((lbox.N < Y) || (lbox.S > Y) || (lbox.E < X))
continue;
+ */
- Vect_read_line(Map, Points, NULL, line);
+ /* retrieving the bbox from the spatial index or
+ * calculating the box from the vertices is slower than
+ * just feeding the line to segments_x_ray() */
inter = segments_x_ray(X, Y, Points);
if (inter == -1)
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