[GRASS-SVN] r64839 - grass/trunk/gui/wxpython/vdigit

svn_grass at osgeo.org svn_grass at osgeo.org
Thu Mar 12 07:31:41 PDT 2015


Author: mlennert
Date: 2015-03-12 07:31:41 -0700 (Thu, 12 Mar 2015)
New Revision: 64839

Modified:
   grass/trunk/gui/wxpython/vdigit/g.gui.vdigit.html
Log:
Added a paragraph on topological digitizing of polygons (+ some language corrections)


Modified: grass/trunk/gui/wxpython/vdigit/g.gui.vdigit.html
===================================================================
--- grass/trunk/gui/wxpython/vdigit/g.gui.vdigit.html	2015-03-12 13:12:54 UTC (rev 64838)
+++ grass/trunk/gui/wxpython/vdigit/g.gui.vdigit.html	2015-03-12 14:31:41 UTC (rev 64839)
@@ -2,13 +2,13 @@
 <!-- meta page index: topic_gui|GUI -->
 <h2>DESCRIPTION</h2>
 
-<b>Vector digitizer</b> is a <em><a href="wxGUI.html">wxGUI</a></em>
+The <b>vector digitizer</b> is a <em><a href="wxGUI.html">wxGUI</a></em>
 component intended for interactive editing and digitizing vector maps
 (see <em><a href="v.edit.html">v.edit</a></em> for non-interactive
 vector editing GRASS capabilities).
 
 <p>
-Note that only vector maps from the current mapset is possible to open
+Note that only vector maps from the current mapset can be opened
 for editing.
 
 <p>
@@ -21,22 +21,22 @@
 (eg. by line length, see <i>Settings→Query Tool</i>).
 
 <p>
-Vector digitizer can be launched from Map Display toolbar by selecting
+The vector digitizer can be launched from Map Display toolbar by selecting
 "Digitize" from <i>Tools</i> combobox. Vector map is
 selectable for editing from Digitizer toolbar ("Select vector
 map" combobox, note that only vector maps from the current layer
 tree in Layer Manager are listed).
 
-Vector digitizer can be alternatively also activated from contextual
-menu in Layer Manager by selecting "Start editing" on selected vector
-map in the layer tree, or directly from Layer Manager
+The vector digitizer can alternatively be activated from the contextual
+menu in the Layer Manager by selecting "Start editing" on selected vector
+map in the layer tree, or directly from the Layer Manager
 toolbar <img src="icons/edit.png" alt="icon">.
 
-Vector digitizer also can be launched from the command line as
+The vector digitizer also can also be launched from the command line as a
 stand-alone application <em>g.gui.vdigit</em>.
 
 <p>
-New vector map can be easily created from digitizer toolbar by
+New vector map can be easily created from the digitizer toolbar by
 selecting "New vector map" in "Select vector map"
 combobox. A new vector map is created, added to the current layer tree
 in Layer Manager and opened for editing. "Select vector map"
@@ -229,11 +229,11 @@
 </dl>
 
 <p>
-<i>Dead (deleted)</i> are internally only marked in the geometry file
-as 'dead' but it remains there and occupies space. Any vector module
+<i>Dead (deleted)</i> features are only marked as 'dead' in the geometry file
+but remain there and occupy space. Any vector module
 used afterwards on this vector map which really reads and writes
 vector geometry (so not <em><a href="g.copy.html">g.copy</a></em>)
-will writes only features which are 'alive'.
+will write only features which are 'alive'.
 
 <p>
 <i>Added or modified</i> vector features are <i>snapped</i> to
@@ -245,6 +245,14 @@
 automatically saved. Broken topology can be repaired by running
 <em><a href="v.build.html">v.build</a></em>.
 
+<p>
+GRASS GIS uses a topological vector format, meaning that a common boundary of 
+two polygons is only stored once. When digitizing polygons it is thus important
+to be able to only draw each boundary once. When drawing a polygon adjacent to an
+existing polygon, one has to first split the existing boundary at the points where 
+the new boundary will be attached. Snapping should be set to ensure that the new 
+boundaries are automatically attached to the chosen points.
+
 <h2>REFERENCE</h2>
 
 <ul>



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