[GRASS-SVN] r69894 - grass/trunk/raster/r.texture
svn_grass at osgeo.org
svn_grass at osgeo.org
Thu Nov 24 05:18:27 PST 2016
Author: mlennert
Date: 2016-11-24 05:18:27 -0800 (Thu, 24 Nov 2016)
New Revision: 69894
Modified:
grass/trunk/raster/r.texture/r.texture.html
Log:
r.texture: some more manual improvement
Modified: grass/trunk/raster/r.texture/r.texture.html
===================================================================
--- grass/trunk/raster/r.texture/r.texture.html 2016-11-24 10:44:51 UTC (rev 69893)
+++ grass/trunk/raster/r.texture/r.texture.html 2016-11-24 13:18:27 UTC (rev 69894)
@@ -7,7 +7,14 @@
<p>
The output of <em>r.texture</em> can be used as additional input for
-image classification or image segmentation (object recognition).
+image classification or image segmentation (object recognition). The output
+of <em>r.texture</em> can thus be used as input to supervised classification
+algorithms such as <a href="i.maxlik.html">i.maxlik</a> or
+<a href="i.smap.html">i.smap</a>, or for characterizing objects resulting
+from a href="i.segment.html">i.segment</a>, for example as one of the
+raster inputs of the
+<a href="https://grass.osgeo.org/grass70/manuals/addons/i.segment.stats.html">
+ i.segment.stats</a> addon.
<p>
<em>r.texture</em> assumes grey levels ranging from 0 to 255 as input.
@@ -16,26 +23,24 @@
<p>
In order to reduce noise in the input data, and to speed up processing,
-the input map can be recoded using equal-probability quantization.
-Quantization rules for <em>r.recode</em> can be generated with
-<em>r.quantile -r</em> using e.g 16 or 32 quantiles (see example below).
+the input map it is recommended that the user recode the data using
+equal-probability quantization. Quantization rules for <em>r.recode</em>
+can be generated with <em>r.quantile -r</em> using e.g 16 or 32 quantiles
+(see example below).
<p>
In general, several variables constitute texture: differences in grey level values,
coarseness as scale of grey level differences, presence or lack of directionality
and regular patterns. A texture can be characterized by tone (grey level intensity
properties) and structure (spatial relationships). Since textures are highly scale
-dependent, hierarchical textures may occur.
+dependent, hierarchical textures may occur. <em>r.texture</em> thus allows the user
+to define the moving window <em>size</em> and the <em>distance</em> at which to
+compare pixel grey values. The user can also request output of the texture
+variables in 4 different orientations (flag <em>-s</em>). Please note that angles
+are defined in degrees of east and they increase counterclockwise, so 0 is
+East - West, 45 is North-East - South-West, 90 is North - South, 135 is
+North-West - South-East.
-<p>
-<em>r.texture</em> reads a GRASS raster map as input and calculates
-textural features based on spatial dependence matrices for north-south,
-east-west, northwest, and southwest directions using a side by side
-neighborhood (i.e., a distance of 1), and writes out by default the average
-over all angles for each measure. Optionally, using flag <b>-s</b> the output
-consists of four images for each textural feature, one for every direction
-(0, 45, 90, 135).
-
<h2>NOTES</h2>
<p>
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